As an Anglo-Saxon king, you start at 700 AD. England is not unified yet, and you can use force, diplomacy, and tactical marriage to subdue your neighbors and expand. You can also go medieval on Vikings.
Our game engine categorizes your every decision and determines what kind of king you are. The categories are: devout, atheist, brutal, sissy, gallant, restrained, aggressive, diplomatic, rich, poor, respected, mocked, helpful, and ignorant.
Our Story Generator will build your adventure based on your type. You will not know in which category you are, so expect surprises during every playthrough.
Every decision has consequences. Most of them you discover just after you decide, but you never know which choice can bite you in your royal bottom years after. Make your decisions carefully. You will decide about taxes, traders, love, trials, economics, and more. Sometimes, you have to choose between the stability of your reign and your conscience.
As King of Wessex, you have one goal - to conquer your neighbors and to unify England. You can use spies, saboteurs, and intrigues to weaken your enemies. Your prestige and resources are crucial when a battle comes.
Build your dynasty. Get married, have children, and don't forget about the heir. Take care of good relationships with your subjects. Otherwise, they will not choose your son as the next king.
Unify England as one powerful kingdom before William the Conqueror does it.
We've been busy these past weeks building the script for the prologue, setting up the quests, and creating the environment you'll be playing in during the prologue. We've also been creating the NPC generator, setting up the stories and motivations of the NPCs.
In the prologue you will be defending Chippenheim from a Viking attack led by Haflan, son of Ragnar Lothbrok. Your vassals, allies, and whoever else you can convince as King Alfred, King of Wessex, and potential Bretwald will help you in your battles!
See a video of the current Chippenheim (still Work In Progress) and step by step how it was created:
Third development diary from 3D version. Furnishing the Royal Fort!
For the past week we have been working mainly on the royal fort. And in it, a royal feast where you will build relationships with your subjects!
You might have seen it on our social media, and now it’s time to make it official – we are moving Be the Ruler to Unity engine and into 3D!
I hope that managing your kingdoms hasn’t been too exhausting lately and you can spare a few moments to read what we’ve got in store for you this...
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