As an Anglo-Saxon king, you start at 700 AD. England is not unified yet, and you can use force, diplomacy, and tactical marriage to subdue your neighbors and expand. You can also go medieval on Vikings.


Our game engine categorizes your every decision and determines what kind of king you are. The categories are: devout, atheist, brutal, sissy, gallant, restrained, aggressive, diplomatic, rich, poor, respected, mocked, helpful, and ignorant.

Our Story Generator will build your adventure based on your type. You will not know in which category you are, so expect surprises during every playthrough.

Every decision has consequences. Most of them you discover just after you decide, but you never know which choice can bite you in your royal bottom years after. Make your decisions carefully. You will decide about taxes, traders, love, trials, economics, and more. Sometimes, you have to choose between the stability of your reign and your conscience.

As King of Wessex, you have one goal - to conquer your neighbors and to unify England. You can use spies, saboteurs, and intrigues to weaken your enemies. Your prestige and resources are crucial when a battle comes.

Build your dynasty. Get married, have children, and don't forget about the heir. Take care of good relationships with your subjects. Otherwise, they will not choose your son as the next king.

Unify England as one powerful kingdom before William the Conqueror does it.

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Hi! We hope you’re well. We’re okay, and we’ve been hard at work to implement new and updated elements into Be The Ruler. Here’s what we’ve got:

New internal events editor.

editor par1

After the beta test feedback, we developed lots of new mechanics. Suddenly, our game became much more complex, and we needed a better editor to create more advanced narratives. It took a while, but the editor is almost finished. Soon, we will put into the game all the stories and plot branches we’ve created lately.

Currently, in the debug process. After our game became deeper and more unique, the old Reigns-like look just didn’t sit well with it.

New war events and a campaign narrative.

Zrzut ekranu 703

war choice 1

war taxes 1

war taxes 2

Chain battles into a conquest. Train your troops. Hire mercenaries. And a lot more!

Sabotage, new ability for spies.

war sabotage 1

war sabotage 2

Cripple the enemy king’s ability to raise large and loyal army.

After-the-battle events.

war king found

war hard choice

war killed king

Caught some prisoners? Decide what to do with them.

In-game Journal


Check what is happening in other kingdoms.

Revamped map screen.

newmap par3

Click on the province to analyze it’s situation. Check the provinces’ rulers and their vassal-liege connections.

New NPC screen.

npc screen

npc attribute

Check the person’s family tree and personal attributes. It may come in handy!

Stay tuned!

What is defining our game? Interface - and we will have a new one!

What is defining our game? Interface - and we will have a new one!


So, we decided to change the entire interface. From now, Be the Ruler will show procedurally generated stories in a way that players must focus on what...

Raising children

Raising children


It's a great time to say more about children in the game. We finished all systems for genetics, attributes, and raising them(events about this are ready...

Big update after Alpha Tests

Big update after Alpha Tests


After alpha tests (we're happy for your help and support - thanks to you, our game will be much better and bigger, more than we ever thought), we had...

Declaring war, AI’s attacks of the player, wars between the AI kingdoms

Declaring war, AI’s attacks of the player, wars between the AI kingdoms


Lately, we were working on events database and code, so we didn’t have much to show. Now we are back :) In today’s devlog - war and conquest!


Looks nice

Reply Good karma Bad karma+1 vote

Looks very promising :)

Reply Good karma Bad karma+2 votes

Looking foward to this game !Keep up !

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Be the Ruler: Britannia
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Latest tweets from @bbgames_darek

Customization Update for Biker Garage: Mechanic Simulator is coming 25th, June 2020! #indiegames

Jun 18 2020

Two new motorcycles are coming in June (with customization update ;))! #indiegames #gamedev #indiegame

Jun 4 2020

Customization update is coming soon - read more at Steam: #indiegames #gamedev

Apr 10 2020

After 15th months of development, we are starting the final phase. Stay tuned and make noise about Be the Ruler!…

Apr 2 2020

We're adding new parts to our upcoming FREE DLC with motorcycles customization! What do you think?

Mar 26 2020

Biker Garage: Big announcement! New parts, materials, and visual tuning! Coming soon! :) #indiegames

Mar 21 2020

We're preparing a new big FREE update with dyno, race track, and customization! More info on Saturday :)…

Mar 19 2020

We're prototyping the new camera view for Biker Garage. What do you think? #indiegames #gamedev #indiegame

Jan 31 2020

What is defining our game? Interface - and we will have a new one! What do you think? Read more on Steam:…

Jan 30 2020

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