As an Anglo-Saxon king, you start at 700 AD. England is not unified yet, and you can use force, diplomacy, and tactical marriage to subdue your neighbors and expand. You can also go medieval on Vikings.
Our game engine categorizes your every decision and determines what kind of king you are. The categories are: devout, atheist, brutal, sissy, gallant, restrained, aggressive, diplomatic, rich, poor, respected, mocked, helpful, and ignorant.
Our Story Generator will build your adventure based on your type. You will not know in which category you are, so expect surprises during every playthrough.
Every decision has consequences. Most of them you discover just after you decide, but you never know which choice can bite you in your royal bottom years after. Make your decisions carefully. You will decide about taxes, traders, love, trials, economics, and more. Sometimes, you have to choose between the stability of your reign and your conscience.
As King of Wessex, you have one goal - to conquer your neighbors and to unify England. You can use spies, saboteurs, and intrigues to weaken your enemies. Your prestige and resources are crucial when a battle comes.
Build your dynasty. Get married, have children, and don't forget about the heir. Take care of good relationships with your subjects. Otherwise, they will not choose your son as the next king.
Unify England as one powerful kingdom before William the Conqueror does it.
Hi! We hope you’re well. We’re okay, and we’ve been hard at work to implement new and updated elements into Be The Ruler. Here’s what we’ve got:
After the beta test feedback, we developed lots of new mechanics. Suddenly, our game became much more complex, and we needed a better editor to create more advanced narratives. It took a while, but the editor is almost finished. Soon, we will put into the game all the stories and plot branches we’ve created lately.
Currently, in the debug process. After our game became deeper and more unique, the old Reigns-like look just didn’t sit well with it.
Chain battles into a conquest. Train your troops. Hire mercenaries. And a lot more!
Cripple the enemy king’s ability to raise large and loyal army.
Caught some prisoners? Decide what to do with them.
Check what is happening in other kingdoms.
Click on the province to analyze it’s situation. Check the provinces’ rulers and their vassal-liege connections.
Check the person’s family tree and personal attributes. It may come in handy!
So, we decided to change the entire interface. From now, Be the Ruler will show procedurally generated stories in a way that players must focus on what...
It's a great time to say more about children in the game. We finished all systems for genetics, attributes, and raising them(events about this are ready...
After alpha tests (we're happy for your help and support - thanks to you, our game will be much better and bigger, more than we ever thought), we had...
Lately, we were working on events database and code, so we didn’t have much to show. Now we are back :) In today’s devlog - war and conquest!
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