Battle of The Atlantic (BotA) is a Real Time Strategy game based in the North Atlantic during World War 2. The game allows the player to play out the battle from the side of the Axis, made up of Italy and Germany and the Allies, made up of Britain’s Royal Navy(RN), USA's United States Navy(USN) and Royal Canadian Navy (HMCN). The player has the opportunity to replay some of the decisive battles of the Atlantic War as well as create there own version of history in a dynamic campaign. I aim to create a historically accurate product without sacrificing fun, this is not designed as an arcade game but a deep strategy game that would push the thinking of both new and Experienced RTS players. The game experience would be centred around a 2d command map showing the Atlantic gaming area complimented by a 3d world which with the aid of static and 'Free' camera positions will enable the player to life a cinematic experience of the action as it plays out in front of them.

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A Bad workman always blames his Tools.....(Pt2)

A Bad workman always blames his Tools.....(Pt2)

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Here is part two of of my article series exsplaining what tools im using to create Battle of the Atlantic. This second part will focus on the Extentions...

A Bad Workmen always blames his tools.....Part 1

A Bad Workmen always blames his tools.....Part 1

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So I actually received an email from someone requesting that I do this post sooner rather than later, probably more out of curiosity than anything, but...