2v3 Helm's Deep for Edain 4.2. This map is made purely for multiplayer, as a map where you are supposed to be 2 people inside the fortress! (AI not supported, and my act stupid).
This is almost the exact same map as seen in Edain 3.8.1, so I take no credit for that, but I have edited it so that is now can be used with Edain 4.2.
If you find any bugs or glitches, please inform me and I will try to fix them (if possible).
Side note: Both players inside Helm's deep gets 9 build plots, as well as a settlement spot. There are 3 capturable outposts within the fortress which are already owned by the defenders.
Here I will post various update notes on what has been changed since the first release, as well as when.
[10/11-15: The map is made, and is for the public to download]
[12/11-15: Added a loop sound for the Isengard Horn, repeating every 5 minutes. Changed the positions of Buildplots a bit]
[13/11-15: Changed the starting building for player 2, and it now acts as a fortress should do. Also changed the waypoints for the defending archers so they are closer to the edge of their wall. There was also a bug found by Edain Team. When a fortress owner is defeated, their buildplots do not dissapear. This is only a visual bug and will not change your gameplay. -Also changed the name of the map so you finally can see the difference between my two versions]
[14/11-15: Removed the ability for elves to respawn when after Player 2 is defeated. Also fixed a bug with one of the buildplots to Player 1 (it dissapeared after the building on it got destroyed). Bug found with the fort of PLayer 2 - it cannot be rebuilt, so protect it with all your might!]
[16/11-15: Did you ever find your units just taking a leap up into the air in the inner part of Helm's Deep near the Rohan Statue? Well, that should not happen anymore, you're welcome]
[17/11-15: Changed the scripting a bit, so now if one of the defenders die, the other one gets access to (and controll of) all walls/gates of the dead player]
[08/12-15: Moved Player 1 starting position outside of map because of a bug that made the camp being made, so now it is outside. And your starting units are also outside... To get them inside, just press Q and tell them to move somewhere inside the fortress.]
[13/12-15: A bug found (this applies to all fortress maps, even official ones) -- if you make an Ent moot on a buildplot, if it is destroyed in any way the buildplot will not reappear!]
For those really wondering about the AI: The AI will just build up units, and will not attack as long as your front gate is closed. However, if you open the front gate it is like opening a floodgate. That being said, I reccommend using Brutal AI if you want to use AI at all, as only brutal can stand a chance when it is unable to act smart.
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