This is an expansion pack for Battle for Middle Earth II. It adds new armies such as Arnor & Angmar and has many new expanded heroes and units. The game focuses on the Return of the Witch King to power after the fall of Sauron in the second age. In his new arrival Arnor is losing its blood and is scrabbling over Rhuadar, Arthedain and Cardolan.
2v3 Helm's Deep for Edain 4.2. This map is made purely for multiplayer, as a map where you are supposed to be 2 people inside the fortress! (AI not supported, and my act stupid). This is almost the exact same map as seen in Edain 3.8.1, so I take no credit for that, but I have edited it so that is now can be used with Edain 4.2. If you find any bugs or glitches, please inform me and I will try to fix them (if possible). Side note: Both players inside Helm's deep gets 9 build plots, as well as a settlement spot. There are 3 capturable outposts within the fortress which are already owned by the defenders.
Here I will post various update notes on what has been changed since the first release, as well as when.
[10/11-15: The map is made, and is for the public to download]
[12/11-15: Added a loop sound for the Isengard Horn, repeating every 5 minutes. Changed the positions of Buildplots a bit]
[13/11-15: Changed the starting building for player 2, and it now acts as a fortress should do. Also changed the waypoints for the defending archers so they are closer to the edge of their wall. There was also a bug found by Edain Team. When a fortress owner is defeated, their buildplots do not dissapear. This is only a visual bug and will not change your gameplay. -Also changed the name of the map so you finally can see the difference between my two versions]
[14/11-15: Removed the ability for elves to respawn when after Player 2 is defeated. Also fixed a bug with one of the buildplots to Player 1 (it dissapeared after the building on it got destroyed). Bug found with the fort of PLayer 2 - it cannot be rebuilt, so protect it with all your might!]
[16/11-15: Did you ever find your units just taking a leap up into the air in the inner part of Helm's Deep near the Rohan Statue? Well, that should not happen anymore, you're welcome]
[17/11-15: Changed the scripting a bit, so now if one of the defenders die, the other one gets access to (and controll of) all walls/gates of the dead player]
[08/12-15: Moved Player 1 starting position outside of map because of a bug that made the camp being made, so now it is outside. And your starting units are also outside... To get them inside, just press Q and tell them to move somewhere inside the fortress.]
[13/12-15: A bug found (this applies to all fortress maps, even official ones) -- if you make an Ent moot on a buildplot, if it is destroyed in any way the buildplot will not reappear!]