Battle for Dune: War of Assassins brings you a First-Person Shooter reimagining of Westwood’s Classic Real-Time Strategy, Emperor: Battle for Dune, the Great Houses are launching focused strikes across the face of Arrakis to claim territory. These smaller, infantry-based skirmishes will determine which House can establish Spice Refining operations in the area and gradually claim Arrakis!

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Report RSS Carryall & Harvester New Logic
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Hezus
Hezus - - 561 comments

Really cool to see this in action :)

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56er
56er - - 1,253 comments

woah, very nice work!

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ApornasPlanet
ApornasPlanet - - 4,117 comments

coool!

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Jeffman12
Jeffman12 - - 1,475 comments

Emperor: Battle For Dune's explanation of Carryalls went against the lore as they were allegedly automated and un-manned in the games. The manual explicitly states that Thinking Machines are a taboo in the Dust Scout entry. Then again, the refinery and harvester were one in the same in the source material. Westwood probably just wanted a reason to make you build carryalls and 'advanced carryalls' separately.

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Description

This is the new Carryall and Harvester logic redone by triattack.

The Harvester is created at the Factory while the Carryall flies in from off the map. The Harvester is then collected by the Carryall and ferried to the Spice sands, there the Carryall will drop off the Harvester so it can mine the Spice. After the Harvester's hold is full, the Carryall will transport it to the Spice Refinery to unload the mined Spice.