Play as a clone who has visions of his past life in this open world, multiplayer, exploration actioner.
Batch 17 has been changing a lot recently. We have fixed lighting, made huge AI and performance improvements and progressed the completion of the game!
progress is speeding up
In our first article in months, I am revealing what the team has been busy on. Spoiler alert! There's a team now. And we've been BUSY!
first post greenlight update- massive graphics overhaul!
After 2 years of toil, tears (and fun) Batch 17 has finally made its way into the Steam Greenlight Queue.
batch 17 is now live on project greenlight!
After a ton of work, this has been the biggest release yet of Batch 17. Full coop and pvp multiplayer has been finished and tested (A Huge Thanks to everyone...
full modding support complete! multiplayer complete!
After another hiatus, Batch17 is back in force with a slew of updates meant to speed up the level design process. Tons of new, modular stuff will make...
new ai, new maps, new features
With the architecture of the first three islands together, its time to start building! I feel a lot like a chef who has been gathering ingredients for...
filling in gaps
September is starting off strong with a huge update to the game. This week brings a total of 3 new islands to the game, some nice graphical upgrades...
islands, chains and shuttles oh my!
The momentum continues! With the new modifications in place and a good basis for building/rigging characters and creating weapons in place, I've dived...
more gameplay, more weapons, more environments!
Its been over 2 weeks since the release of Arcade mode. In that time, I've decided to rework some of my workflow and make development a little faster...
changes to graphics, reworking and more
Well its July 18th and we promised a release... Here's what we got! For your viewing pleasure: A full prototype of the shuttle bay level.
prototype arcade mode launch!
November is such a long way away, we thought it would be fun to get something playable out there, open to the public and start getting feedback on the...
arcade mode announced!
We've been playing with the idea of multi-player support since we started the game and now its going to be a reality!
multiplayer support announced for batch 17
Its time to build a world! Multiplayer within 2 weeks! Loot systems! Weapon salvaging!! Whew!
level design and game mechanics
The last few weeks have been furiously trying to nail the loot and inventory system.. Oh, and substantially improving the graphics!
upgraded graphics a new inventory system and new ideas
We're starting to get some new models and some new storyline functionality added.
beginning to add graphics touches and storyline
The game is coming together quickly now, in preparation for a closed alpha!
preparing for a closed alpha
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