As the game has progressed, so have the goals for the graphics. I've spent the last few weeks improving the graphical quality of the game, redoing the terrain, the characters, the shuttle, and the inventory system.
I've added in-game quality control so that lower powered machines can tweak the game for better playability.
The inventory system has been completely reworked to support some really cool ideas about persistent world loot and hopefully some future multiplayer support.
The third world perspective is coming together nicely with a much tighter camera integration and quick snap for the over the shoulder view.
Future improvements on the graphics are forthcoming and some new screenshots should be here soon showing off the new look!
In addition, we've opened our game for pre-alpha testing, so if you're interested, pop over to our site to sign up!