Race to the finish or simply enjoy the movement. Combine moves, build up momentum and get into the zone.

Features

  • parkour-style and momentum-based movement with emphasis on wall running
  • no combat, no enemies
  • quick restarts
  • highly customizable visuals, HUD, etc.
  • accessibility:
  1. input rebinding
  2. slow motion for easier control
  3. for color blindness: full color control
  4. for deafness: text support for all actions
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AV-Runner - Demo Alpha 10 (FeedbackFriday)

AV-Runner - Demo Alpha 10 (FeedbackFriday)

Demo 1 comment

A small demo showcasing the movement basics. The game is still in alpha and for the purpose of this demo most contents were stripped. This demo should...

AV Runner Demo Alpha 9 (BootCamp)[archived]

AV Runner Demo Alpha 9 (BootCamp)[archived]

Demo

Demo with only an experimental tutorial level. Everything is WIP.

AV Runner Demo Alpha 8 (win 32 bit) [archived]

AV Runner Demo Alpha 8 (win 32 bit) [archived]

Demo

A demo primarily showcasing the core movement system. Level design, SFX, graphics, etc. are placeholders and still WIP.

AV Runner Demo Alpha 7 (win 32 bit)[archived]

AV Runner Demo Alpha 7 (win 32 bit)[archived]

Demo

A demo primarily showcasing the core movement system. Level design, SFX, graphics, etc. are placeholders and still WIP.

AV Runner Demo Alpha 7 (win 64 bit)[archived]

AV Runner Demo Alpha 7 (win 64 bit)[archived]

Demo

A demo primarily showcasing the core movement system. Level design, SFX, graphics, etc. are placeholders and still WIP.

AV Runner Demo Alpha 6.1 (archived)

AV Runner Demo Alpha 6.1 (archived)

Demo

A demo primarily showcasing the core movement system. Level design, SFX, graphics, etc. are placeholders and still WIP.

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AV Runner
Platforms
Windows
Creator
_mohagged
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Style
Genre
Platformer
Theme
Abstract
Players
Single Player
Project
Indie
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Latest tweets from @_mohagged

RT @britishgaming: Here’s the new episode of Designing for Disability. This time, we’re looking at colourblindness and low vision! T.co

Aug 23 2018

RT @britishgaming: I’ve started a new series of videos, looking at accessibility design. The first episode looks at making games bette… T.co

Jul 17 2018

When the glitch effect actually glitches... #gamedev #indie #screenshotsaturday #ue4 T.co

Sep 30 2017

experimenting with tutorials to teach that #WallRun #indie #gamedev #screenshotsaturday #parkour #platformer #demoT.co

Sep 30 2017

simplified design and playing around with color customization (#outrun style) #screenshotsaturday #indie #gameT.co

Sep 23 2017

changes to movement in Alpha 8: more emphasis on wall running Indiedb.com #indie #game #parkour #demo

Sep 19 2017

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