Assembled in Orbit is an online space MMO. It has deep character and ship customization, immersive space exploration, and a player-driven economy. AIO is completely free and will never be “pay-to-win”.
Classless Characters - Customize your character as you progress through the game with a rich talent system that fits your very own playstyle.
Modular Ship Building - Build bigger and stronger ships that will make you an unstoppable force in the galaxy.
Ability System - The abilities you can use will depend on the items you install on your ship.
Missions - Dynamic mission system that is reactive to ongoing events in the galaxy.
Item and Crafting System - A complex item and crafting system that allows you to refine raw materials into ingredients required for blueprints that will allow you to craft powerful new items.
Hundreds of Solar Systems to Explore - With the ability to build and destroy stargates to other solar systems comes an ever-changing galaxy that will challenge its pilots to adapt and overcome new challenges.
Player-Driven Economy - Gather raw materials through activities like asteroid mining, space exploration, or planetary interaction.
The game is currently in a “demo state,” which means that there is no progress saving at the moment. In return, it is not required to create an account to play, and the market is automatically filled with discounted items. Even though the project is far from finished, I’m always happy to hear from players about their experience with AIO. The easiest way to do that would be to join the Discord community or simply write me an email. If you want to support this project financially, there is a donation link to PayPal on the game’s website.
Custom Game Engine
a couple of weeks ago i started to work on a custom game engine for AIO.
i decicded to uses the Silk.net graphics framework, which is basically a low level wrapper for OpenGL/Vulkan.
What is already working:
- glTF support for model import
- Texture import
- Skybox rendering
- Anti-Aliasing
- PBR Shader
What I'm doing right now:
- Line Renderer
- Particle System
TODO:
- UI
- Planet Shader
The UI will be based on ImGUI because Silk.net natively supports it and is already working.
It will be a lot of work to port everything over, but i'm very positive to get this done in the next few weeks.
All the networking code is already in a seperate library and should be quite easy to integrate.
I have also moved all the game assets in a seperate repo to make it easier to switch between rendering engines.
Overall it is a huge time investment and certainly you can argue that it would be better for the game to just stick with unity, and i agree, but Unity's recent actions in trying to change their licensing model are leaving me with not much room for choice here.
0.7.32a - Long awaited progress saving, player accounts and some more new features are now live!
I’m currently working on a launcher for the game that will make it easier to update the game in faster iterations and will allow you to easily update...
Game Launcher to automatically download and update Assembled in Orbit game files.
Missions, Blueprints, ,Assembler, Abilities window ,New login screen ,Ability System, Visible armor damage, Movement interpolation optimizations
Fixed item tooltip for iron ore, Fixed a bug where you couldn´t disable a module if the current cycle was almost completed, Added missing unicode characters...
Really nice and really impressive as far as it is.
feels very close to EVE Online ( i personally dont like the long time taking travelling routes there).
looks as it would get very solid.
This has what it takes to catch my eye, but I'm thinking maybe you could give us a bit more info on the intro? Is this like From the Depths where you're just building and fighting, or is there a universe to explore with some lore, quests etc?
No not exactly like From the Depths, ship building is kind of similar though. about 200 solar systems are planned (more will be added if needed)
mission system, lore and exploration will come at a later stage.
you are right, i will add a more precise game description soon.