As a journeyman swordsmith, you are trained in the mystical art of creating blades. Begin by forging swords for the people, mercenaries, knights, and solidify your legacy crafting for kings. But this is only the beginning in a thousand year journey to become the greatest Arms Tycoon in all of history.

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What we’re aiming for


Note: The game is in VERY early development. Screenshots dont depict the finished product.

First off, thank you for checking us out. It’s fantastic to see the interest already. If you havent checked the site for the game then please do:

This game is a projext that was inspires by other tycoon games but with a different take. We’re looking to cover over a thousand years of arms manufacturing and wars. Which is a massive job, and we’re starting by getting the core systems in place first before moving onto the events system.

Starting as a journeyman swordsmith, you’ve arrived fresh in your forge in your new village. From here you’ll get requests to craft blades of varying quality for the different social classes, earning a reputation for providing good swords. Growing reputation will unlock more opportunities down the line for special requests from kings or anonymous bidders to create the finest, or deadliest weapons in history.

But we’re not staying medieval. We’re going through to present day and beyond. Which is insane to say. This is why the game will have rolling updates to get further eras.

Let me also make this promise; no microtransactions, no paid DLC. EVER.

We’ll be launching a kickstarter when we think we have something to demo. The game art will be placeholders until we can find an artist to create the isometrix graphics we want for the game which we’re hoping to fund thriugh the kickstarter.

And thats our first article! Leave us a comment, we’d love to get to know you.

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Latest tweets from @armstycoon

Want to get involved with my game development? Fancy a chance at participating in the @ArmsTycoon alpha build? Sig…

May 17 2019

Working on our Game Design Document, putting everything in plain text and outlining what we have left to do. The a…

May 16 2019

It might not be pretty right now, but it’s working quite well. 😉

May 14 2019


May 14 2019

RT @VikingSizeGamer: I’m looking for someone to bounce some ideas off for the game I’m developing @ArmsTycoon. If you’re interested, re…

May 13 2019

Working on the UI for pop ups is a bit of a pain.

May 13 2019

Back to more coding tonight! Alpha build coming soon. #indiegame #indie #tycoongame #IndieGameDev

May 8 2019