The Second Antarean War is a multiplayer team-based real time strategic battle simulator. It simulates battle between spaceships in fully accessible 3d space. As an admiral, you can call in different types of ships for different situations. The game aims to be played against other people, not the game itself. The 3d navigation, order queues, smart orders and no limits on build queues aim to hide the visible user interface completely and allow you to focus on the battle at hand. You can join any battle in progress at any time. Some battles start small and grow in player size and in their importance to universal scale. The universe is persistent. Each battle has an impact on how well your faction does. Winning battles progresses the war and earns you medals, rank and respect from people you play with and strikes fear into players you fight against. Good hunting.
A secluded landing platform somewhere in the Undercity. Technically, the Undercity is any section of an imperial metropolis devoted to maintenance, utilities, and other vital, but not necessarily residential or commercial needs.
Undercities are named as such because they tend to be built underneath large platforms upon which the rest of the city exists. Where possible, Undercities are sunken into the crust of the planet, but due to planning needed for excavations on such a large scale, the cities tend to be built sandwich/plate like on the surface of the various habitual worlds.
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rough concept for the Angels Fall First universe, an ongoing game development project spanning first-person shooters, 3d rts, and mmorts genres.
So is this just sort of random concept art, or will this show up in the game in some form? Darn fine art though. :)
If land based levels are included, yes it could very well be in aff-2aw. Most likely it'll be some sort of ambient background for a loading menu type thing.
I would love to get ground levels in. But thats is beyond the scope of the game for now. Maybe for version 2.