The Second Antarean War is a multiplayer team-based real time strategic battle simulator. It simulates battle between spaceships in fully accessible 3d space. As an admiral, you can call in different types of ships for different situations. The game aims to be played against other people, not the game itself. The 3d navigation, order queues, smart orders and no limits on build queues aim to hide the visible user interface completely and allow you to focus on the battle at hand. You can join any battle in progress at any time. Some battles start small and grow in player size and in their importance to universal scale. The universe is persistent. Each battle has an impact on how well your faction does. Winning battles progresses the war and earns you medals, rank and respect from people you play with and strikes fear into players you fight against. Good hunting.

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Elementalist
Elementalist - - 732 comments

I must say, this is the kind of map that interests me more. As amazingly cool as this game overall sounds, playing in a map with nothing but empty space doesn't sound as much fun as having obstacles that you can use to tactical advantage in ways.

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treeform Author
treeform - - 172 comments

Yeah having interesting levels is a hard thing to do mainly because there will be so many levels they would have to be some what auto generated. And auto generating interesting levels is kind of hard.

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Description

This is a simple map with one side following a path to the other. It would be a huge and probably drawn out tug of war.