The Second Antarean War is a multiplayer team-based real time strategic battle simulator. It simulates battle between spaceships in fully accessible 3d space. As an admiral, you can call in different types of ships for different situations. The game aims to be played against other people, not the game itself. The 3d navigation, order queues, smart orders and no limits on build queues aim to hide the visible user interface completely and allow you to focus on the battle at hand. You can join any battle in progress at any time. Some battles start small and grow in player size and in their importance to universal scale. The universe is persistent. Each battle has an impact on how well your faction does. Winning battles progresses the war and earns you medals, rank and respect from people you play with and strikes fear into players you fight against. Good hunting.
Many RTS games have a info panel in thier HUD. This panel is used to display many different types of information, mostly about the in-game units. Using such an info panel adds a lot more information about the unit stats without adding too much extra HUD elements. Till now 2aw did not have such a panel, I've created a new HUD element for the UI and now things seem to fall into place. the info panel in 2aw will display all crucial information about anything you select, it shows what the stats are on the things you want to buy, such as cost, damage and a little info about the unit.
the info box is an awesome idea but the test seems a bit clustered and hard to read and find info quickly, maybe coloring terms like Hull, Shield, and Role ect. would help or aligning everything left.
Yes it would, this is just a wip.