The barrier separating The Living Realm from The Spiritual Realm has been broken!
It's up to you, your guardian angel Yui, and some of your friends to fix it!
In the overworld, you can make use of all kinds of different abilities. Some shared, and some unique to specific characters.
Travel the world on your quest to save the world from demons of The Seven Deadly Sins!
Fight off enemies in turn base battles! Each character has their own unique set of strengths, weaknesses, and special attacks!
But when the enemy has a chance to attack, you'll have to dodge using one of multiple different "Attack Styles!"
With 14 different attack styles in Demo 4, there's TONS of variety in enemy attacks!
Tons of overworld elements sync to the music, certain attacks are music synced too!
There's also a full-on mania-style rhythm game featuring 20 different tracks, each with four different difficulties!
Difficulties friendly to beginners and experts alike!
Play with your friends! 5 player local co-op! 5 player online versus!
(and 4 player offline versus, because the screen would be too cramped otherwise!)
Patch notes, and screenshots below!
NEW FEATURES
- Local Multiplayer Versus Mode (Up to 4 player splitscreen.)
- Local Multiplayer Co-op Mode (Up to 5 players.)
- Online Multiplayer VS Mode.
- Online Multiplayer Rhythm Game Mode.
- Server Companion application now available (Download via Itch.io)
Balance Changes
- Increased the jump window for Bloodwrath's Team Jump! attack.
- Decreased the difficulty of Cultstep's Easy Rhythm Chart.
- Decreased the time the Boss Rush Secret Boss's Team Freestyle! attack sections last. (20 -> 13)
- Adjusted the rate that the hit window of Kaguya's Combo Jump attack decreases. (6 frames per jump -> 2 frames per jump)
- Decreased the frames that Autumn can change direction, or parry with her Spotdodge. (5 -> 3)
- Increased Autumn's jump height to match MC's.
Bug Fixes
- Fixed a bug where the War Zone portal would not spawn after escaping.
- Fixed Possessed Gunman fight using the wrong battle room.
- Fixed a collision issue in w2_mountains_2.
- Fixed a tiling error in w2_mountains_1.
- Fixed a tiling error in w2_mountains_2.
- Fixed an issue where the W2 Rhythm Game intro dialog could use the wrong character portraits.
- Fixed Deep Woods skip FOR REAL this time.
- Fixed a bug where hitting enemies in the overworld with certain attacks would cause them to slide around.
- Fixed a bug where hitting enemies in the overworld with certain attacks could cause them to get stuck in an animation.
- Adjusted Hector's crawling animation speed.
- Fixed Camp Arwood using an older version of it's background music.
- Fixed the Menu Controls rebind missing options for Menu Extra 1 and Menu Extra 2.
- Fixed an issue where Special Attack previews could be misaligned or hiddne if the camera was moving while inside the Special Attack Menu.
- Fixed an exploit that you to jump in midair if you swapped characters while airborne.
- Fixed some issues with prayers not working as intended.
- Fixed a wall extending too far out in w1_desert_1.
- Fixed visual issue where party members would fly in from the room origin if you changed characters from the pause menu.
- Fixed a soft lock in the World 2 Dream with the first set of mushrooms.
- Fixed an issue where, Yui, Kaguya, and Autumn could not crawl if the runkey was held, or autorun was toggled.
- Fixed a layering issue in W1 Dream.
- Fixed player name defaulting to "Journey" (for real this time.)
- Fixed an issue where you wouldn't properly snap to a grindrail when colliding from below.
- Decreased chance of "phantom scarf reticles" appearing.
- Fixed the red coloring for "flying enemy" mentions in special attack descriptions bleeding into the AP requirement text.
- Fixed an animation issue, where Yui would continually smack the air after completing the Angelic Spike attack.
- Added missing a door to the map graphic for w2_forest_5.
- Fixed the attack previews for Angelic Glide and Angel Airlines not looping.
- Fixed an issue where characters wouldn't make it back to their default position before entering the victory state.
- Fixed spelling errors.
Quality of Life Changes
- Added Indicators to show Sort and Filter options in item menus.
- Added color to the "Quit to title" option in the pause menu, to help avoid accidental selection.
- Decreased contrast of the background assets and tiles in Chapel Town for visibility between what is and isn't collision.
- Added a floaty effect to each character's HP/AP portrait in item menus to more easily visualize who is being selected.
- You can now jump on spiked enemies IF affected by Substitute or Prayer for Protection.
- Changed the sprites of the Rhythm Game Judgements to be more easily readable.
- Changed the background used in Boss Rush.
- Removed the real-time blur effect in Boss Rush in order to be more efficient on slower hardware.
- Removed the blur effect in the First Run room in order to be more efficient on slower hardware.
- Added a low pass filter effect to the Boss Rush Secret Boss's Sequence! and Mash! attacks.
- Added some shadows to the level up screen for visibility.
- Changed the level up background to a higher quality, different colored gradient.
- Removed some unused assets.
- Changed the way controller inputs display in menus. It should now display a much more "readable" name (For example, "A" instead of "Gamepad Button Face East.")
- Changed the input window for the Jump attack, and Kaguya's Combo Jump attack to be more forgiving.
- Added a Lowpass Filter effect to Kaguya's Combo Jump attack.
- Added a Lowpass Filter effect to Hector's Clone Conundrum attack.
- Changed the animation that Hector plays when revealing the Clone Machine.
- Adjusted the camera position in Clone Conundrum.
- Changed how prayers requests are handled to (ideally) favor the player a bit more.
- MAX CRITS status effects can now stack.
- You can also randomly get a critical hit WHILE having a MAX CRIT effect.
- Adjusted the way semi-solid platforms work to be more accurate.
- Decreased crawl/crouch hitbox width.
- Gave Kaguya a sprite for entering doors.
- Added extra enemies to fights when playing co-op/using more than the normal amount of characters.
- Increased readability of the HP UI font.
- Added a player icon indicator to equipment shops. It's much easier to know who you're buying for now.
- Added an extra dialog case to the W1 Dream if you've already found the secret door.
- Changed the camera to overshoot based on your horizontal speed instead of the direction you're facing when on a grindrail.
- Adjusted the collision point when Scarf Grappling a slope.
Platformer, RPG, Rhythm Game?! Angels & Demons is a multi-genre mashup!
Angels & Demons Demo #3 Ver. 1.0.3 Patch Notes (Performance and edge case fixes)
Platformer, RPG, Rhythm Game?! Angels & Demons is a multi-genre mashup!
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