A person who knows or remembers nothings finds himself severely injured in a terrifying situation. He appears to be in some sort of futuristic facility, the likes of which he’s never seen. Through listening to recordings on Audio Logs left from people an ominous reality rises. When one Audio Logs hints ‘escape pods’ out of all the confusion and chaos an objective becomes clear. Escape. Survival. It’s the only option left. An Instinctive Fear is a First Person Shooter with elements of puzzle, horror and the overall objective to escape. It is being made with FPS Creator.
I have been working on various things lately and one of the recent developments is the new weapon shader being used. It can highlight certain parts of a weapon and make them illuminate as seen in the video, giving a neat visual effect. It is also useful for keeping your bearings in dark areas, previously you would have otherwise had a blank screen. It also adds an aspect of realism, the texture would suggest they glow.
The shader was generously made by Uzi Idiot