"You are outgunned. You are massively outnumbered. You must win." These are your orders. AI War is a one-of-a-kind strategy game that plays like an RTS but feels like a 4X. With tower defense and grand strategy bits, too. You'll be wanting the demo to really know what we mean, there's nothing else on the market remotely like this (as many reviewers have glowingly pointed out).

Post news Report RSS AI War Beta 5.093 "Apply MkIII Sanding Machine" Released

AI War Beta 5.093 "Apply MkIII Sanding Machine" -- Nebula scenarios adjusted, scaling in base-vs-base scenarios tweaked, and other polish.

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This one
continues the process of polishing the game up for the 6.0 official release. Bugfixes and balance, basically, but it's pretty important stuff.

Most significantly, the nebula scenarios have been adjusted in a few ways that should make them more enjoyable, and perhaps a bit easier. You can now get repair and module-construction-assistance from allied large starbases (the ones with "large" in their name). Also, The scaling (with champion count, scenario win count, and largest champion hull size) in base-vs-base scenarios is now a bit less intense due to being additively applied instead of multiplicatively, and now applies to allies as well as enemies (just less-so).

As previously mentioned, the official release date for Ancient Shadows is the 19th, which is next Friday. So we're really just in bugfix/balance/polish (and fixing up the tutorial) mode on AIW right now, so please do let us know if you find something wrong :)


This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that here.

Originally posted: Arcengames.blogspot.com

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AI War: Fleet Command
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Arcen Games
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