"You are outgunned. You are massively outnumbered. You must win." These are your orders. AI War is a one-of-a-kind strategy game that plays like an RTS but feels like a 4X. With tower defense and grand strategy bits, too. You'll be wanting the demo to really know what we mean, there's nothing else on the market remotely like this (as many reviewers have glowingly pointed out).

Post news Report RSS AI War Beta 5.085-5.086 "Shady Carriers" Released

New Updates Contain Two New Nebula Scenarios, Significant Rebalance of AI Guardians and AI Carriers, Miscellaneous Bugfixes and Changes

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This one
is probably the second-to-last update containing new Ancient Shadows content (though additional scenarios beyond the next may be added between now and release, time permitting). It adds two new scenarios for seeding in the nebulae.

There's also a significant rebalance of AI guardians and AI carriers (what happens when you blow up a carrier, at least). I suspect the result with both will be a bit too much on the easy side, but I think the new situation for both is a lot more consistent (guardians had wildly different dps from each other, previously, and carrier pops were a multidimensional pinata), so we can work up from here as necessary.

And it's got a number of miscellaneous bugfixes and changes, like usual.


Update: 5.086 hotfix is out to fix a bug in 5.085 that would give a bunch of stuff to each champion upon loading the game (here I was thinking that simply turning off the test branch was sufficient, but noooo, I had to have a bug in part of that that could trigger anyway).

Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that here.

Originally posted by Keith:
Arcengames.blogspot.com

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AI War: Fleet Command
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