In this action adventure tale of historical fiction, players take on the role of Morgan Black and his family, struggling against the hostile wilderness and a mysterious cult that's crept in from Europe. In a series of 24 scenarios divided into three acts, Morgan Black and his descendants help the Aztecs resist conquest by Spanish conquistadors, pit the French against the British in the French and Indian War and help Simon Bolivar lead revolutions in South America.
Several Special Maps with New Native Settlements added to them, including both Aborigines and Mercenary Encampments. Requires Bonus Expansion Pack 1.1a or N3O Patch 1.4a Added Pack to play.
This is a set of new maps with New Natives and Mercenary Encampments.
Each Map features:
10k XP
5k Export
30k Food, 20k Wood and 20k Gold
+5 TC Build Limit
1 Town Center
3 Covered Wagons
1 Bank Wagon
1 Mango Grove Rickshaw
3 Settler Wagons
0.5 per second resource trickle of Food, Wood, Coin, XP and Export
+7 Outpost/Blockhouse Limit
On Age Map Versions:
Each Map features:
100 XP (Half a Shipment)
500 Export
100 Food, 100 Wood and 100 Gold
+5 TC Build Limit
1 Town Center
1 Covered Wagon
1 Mango Grove Rickshaw
+7 Outpost/Blockhouse Limit
Maps included:
NR:
Aboriginal Australia
Aboriginal Hawai'i
Aboriginal New Zealand
Aboriginal Te Tai Tokerau
Aboriginal Polynesian Atoll
Aboriginal Outback
Aboriginal Western Territory
Albanian Dalmatia
Albanian Morea
Barbary Levant
Chinese Mongolia
Chinese Yellow River
Egyptian Crusader Fortress
Egyptian Levant
Egyptian Mesopotamia
Egyptian Nejd
Egyptian Nile Delta
Egyptian Sahara
Indian Indochina
Indian Gujurat
Italian Iberian Peninsula
Italian Lombardy
Italian Sicily
Italian Tuscany
Japanese Hokkaido
Added January 18:
Aboriginal Te Tai Poutini
French Alps
French Massif Central
German River Rhine
Pirate Galapagos
Added January 19:
Aboriginal Fiji
Aboriginal Tahiti
Aboriginal Pohnpei
Albanian Rhodopes
Egyptian Nile River
New Unknown Natives
Added January 20:
Pirate Hispaniola
Added January 29:
New Unknown Africa
New Unknown Europe
New Unknown Mediterranean
New Unknown Middle East
New Unknown Nordic
New Unknown Oceania
Updated February 1:
New Unknown Maps (to include New Natives)
Added February 1:
Russian Steppes
Russian Steppes Plains
Nordic Fjord
Added March 13:
Barbary Anatolia
Chinese Inland China
Japanese Korea
Japanese Silk Road
Added March 15:
Barbary Sahara
Indian Himalayas
Indian Himalayas - Upper
Updated March 15:
Updated March 15:
Egyptian Sahara
Italian Sicily
Added March 15:
New Unknown Natives Original (for Asian Dynasties without Bonus Expansion Pack)
Iberian Peninsula Natives (Jesuit Posts and Whales; for Asian Dynasties without Bonus Expansion Pack)
Italian Iberian Peninsula Whales (Papal Knights + Whales, will show up as second in the list)
Spanish Iberian Peninsula Whales (Jesuit Posts and Whales; for Bonus Expansion Pack)
Italian Sicily Whales (Whales and Deer added on the map)
Sicily Natives (Whales and Deer added on the map; Jesuit posts, for Asian Dynasties)
Added March 16:
Japanese Sea of Japan (for Bonus Expansion Pack, Asian remake of Yucatan without cliffs)
Sea of Japan (For Asian Dynasties, Asian remake of Yucatan without cliffs; Zen and Jesuit Settlements)
Yucatan No Cliffs (For Asian Dynasties without Bonus Expansion Pack)
Yucatan Treasures No Cliffs (These two aren't with new natives, but I included them here because AI plays them better by being able to build Wonders with Asians)
Updated March 16:
Updated Sea of Japan for better player placement so that players will not start on coast near the ocean cliff
Added March 18:
Added African Maps with Native Commodities:
African Azores
African Bioko
African Gold Coast
African Lake Retba
African Madagascar
African Sahel
Added March 27:
African Dallol
Added March 29:
Albanian Dalmatia Whales
Added March 30:
Included Age Maps versions of these maps with Natives
Added April 9:
African Azores Ships (with 2 Starting Galleons)
Added April 10:
Azores Ships (Basic, Age, NR Map Versions for the Original Game)
Aboriginal Maps have Aboriginal Natives (Trains Aboriginal Spearmen, Aborigianl Archers, Aboriginal Kawas Throwers, Aboriginal Warriors)
Albanian Maps have Albanian Encampments (Trains Stradiots)
Barbary Maps have Corsair Encampments (Trains Barbary Corsairs)
Chinese Maps have Manchu and Ming Encampments (Trains Manchu and Iron Troops)
Egyptian Maps have Mameluke Encampments (Trains Mamelukes)
Egyptian Sahara has Mameluke Encampments (was both Mameluke and Corsair Encampments)
Indian Maps have Jat and Resistance Encampments (Trains Jat Lancers and Arsonists)
Italian Maps have Papal Knight Encampments (Trains Elmeti)
Japanese Maps have Ronin and Yojimbo Encampments (Trains Ronin and Yojimbo)
French Maps have French Royalist Encampments (Trains Cuirassiers)
German Maps have Hessian Encampments (Trains Jaegers)
Pirate Maps have Pirate Coves (Trains Pirate Outlaws)
I have made this version of Te Tai Poutini wider (400 up from 300 width), and wider placement for player Town Centers to spawn (0-35 up from 0-12), and added 1 native settlement per player +1 extra settlement, and increased the amount of land treasures and made treasures spawn closer together.
Massif Central I've added more trees (2x), more trees in each mini-forest (20-30, instead of 10-20), and six settlements, and added more sheep around the map (5x per player instead of 2x).
On Fiji I have reduced the amount of trees by 50%, reduced water treasures by half (8x instead of 18x per player), and included 4 native settlements.
With Pohnpei there are 5 native settlements, and in this map you start with your units in 2 Galleons. The AI does not play this map, so it's multiplayer only.
Nile River I've added an extra treasure per mine (up to 2 per mine), lowered treasure difficulty for these treasures, increased treasure difficulty for the treasures in the north river shallows, and added 6 Mameluke Encampments.
Australia I've added 4 native settlements (up from 2).
New Unknown Natives there are always 5 types of natives, and these include any of the original Native American and Asian Natives, plus the Mercenary Encampments, Aborigines and Pirate Coves. Also, up to 3 of each native site spawn, for a total of up to 15 native sites on the map each time (probably sometimes less for 1v1 dependent on how the map spawns). Native sites also spawn closer together on this version of unknown. Also this New Unknown map uses the new treasures used for this mod, and also has water treasures when it's a water map.
Pirate Hispaniola has 4-6 Pirate Coves instead of Carib Settlements, and Water Treasures.
I've added special versions of the Unknown Map: New Unknown Africa, New Unknown Europe, New Unknown Mediterranean, New Unknown Middle East, New Unknown Nordic, New Unknown Oceania. On these you will always get an African-themed map, or always get a European-themed map, or always get a Mediterranean themed map, and so one with Middle East, Nordic, and Oceania-themed maps. This is instead of the randomized version of New Unknown Natives, which picks randomly between these six options. These still have the extra native sites on them, including the New Mercenary Encampments and Aborigines.
To the New Unknown Maps I've also now added Cossacks, Tartars, Swiss, Highlanders, Fusiliers, Hackapell Encampments. These are in addition to the other 14 New Native Minor Civs, and all of the original Native American and Asian Minor Civs.
Russian Maps have Cossack and Tartar Encampments on them, and Nordic Maps have Fusilier and Hackapell Encampments on them. Nordic Fjord also has more Water Treasures (4x per player instead of 3x).
On Anatolia there is Corsair Encampment per player, on Chinese Inland China there are four Native Posts, 2 Ming, 2 Manchu, one each for both sides of the map, as well as 5 Trading Posts on the Trading Route (up from 3); on Japanese Korea there are 2 Yojimbo Encampments and 1 Ronin Encampment, on Japanese Silk Road there are always Yojimbo Encampments and Ronin Encampments (even though the map is unchanged).
Barbary Sahara is the Sahara Map with Corsair Encampments; I have updated Egyptian Sahara to have only Mameluke Encampments (instead of both Mameluke and Corsair Encampments). On Indian Himalayas and Indian Himalayas - Upper I have added Jat and Resistance Encampments in place of the traditional Bhakti and Udasi Settlements.
On Italian Sicily I've added starting Deer and extra Deer Herds. The Italian Sicily Whales I've also added Humpback Whales on the map. NR Sicily Natives is for original Asian Dynasties, with Whales, Deer, Jesuit Missions.
African Maps have Native Commodities on them. In my mod they train Food/Wood/Coin/XP Crates or Cows. Idea is from Wars of Liberty. These can be Cattle, Cocoa, Coffee, Diamonds, Ebony, Figurines, Gems, Gold, Incense, Ivory, Literature, Manioc, Oil, Palmoil, Rubber, Salt, Silk, Slaves, Treasures, Vanilla.
On Albanian Dalmatia Whales I've added Humpback Whales on the map. Map is the same otherwise.
In addition, Modify Protounit has allowed the following to work on each map:
- Banks Enabled from Bank Wagon
- Mango Groves Enabled
- Halberdier -10 Gold Cost (60), Ruyters -5 food, -5 gold (25, 70)
- TP -100 Wood Cost (from the Asian Dynasties)
- Cuirassier -25 Base HP and -5 Gold and -5 Food Cost (475 HP, 145, 145)
- Oprichnik -25 Base HP and +30 Food Cost (225 HP; 120, 60), Strelet -5s train time (Instant with Cards)
- Indian Rajputs -20 wood (15), +10 HP (160)
- Mahouts -150 food, -25 wood (250, 225), -5s train time (55), -2 population (5)
- Indian Gurkha -5 gold (45), +10 HP (125), Flail Elephants +1 speed (5)
- Monitor Cost decreased by 200 Gold
- Portuguese start the game with +50 Wood
- Tomahawks -0 food (75), Kanya Horsemen -25 wood, Mantlets -25 wood, Forest Prowlers +10 HP (120)
- Ashigarus +10 gold (50), +1s train time (34), -1 speed (3.50), Yabusames -20 gold (130)
- Samurai -10 Food and Gold (90, 90), +10 HP (240), -1s train time (44)
- Dog Soldiers -40s train time, Skull Knights -25s train time
- Iroquois Travois -15s train time, Medicine Men -15s train time, Warrior Priests -10s train time
- Heavy Cannons, Great Bombards, Rockets +100 HP, Gatling Guns +50 HP
- Outposts, Warhuts, Nobles Huts, Blockhouses +7 Build limit, Castles +5 Build limit
- Dutch +15 Settler Build Limit (65)
- Axe Riders -40 Food Cost (120)
- Town Centers +5 Build Limit (6 in Colonial, 8 in Fortress)
On Age Maps Versions:
Modify Protounit has allowed the following to work on each map:
- Mango Groves Enabled
- Forts +2 Build Limit (3 Without Cards)
- Outlaws 1 Pop and +100 HP
- Halberdier -10 Gold Cost (60), Ruyters -5 food, -5 gold (25, 70)
- TP -100 Wood Cost (from the Asian Dynasties)
- Cuirassier -25 Base HP and -5 Gold and -5 Food Cost (475 HP, 145, 145)
- Oprichnik -25 Base HP and +30 Food Cost (225 HP; 120, 60), Strelet -5s train time (Instant with Cards)
- Indian Rajputs -20 wood (15), +10 HP (160)
- Mahouts -150 food, -25 wood (250, 225), -5s train time (55), -2 population (5)
- Indian Gurkha -5 gold (45), +10 HP (125), Flail Elephants +1 speed (5)
- Monitor Cost decreased by 200 Gold
- Portuguese start the game with +50 Wood
- Tomahawks -0 food (75), Kanya Horsemen -25 wood, Mantlets -25 wood
- Ashigarus +10 gold (50), +1s train time (34), -1 speed (3.50), Yabusames -20 gold (130)
- Samurai -10 Food and Gold (90, 90), +10 HP (240), -1s train time (44)
- Dog Soldiers -40s train time, Skull Knights -25s train time
- Iroquois Travois -15s train time, Medicine Men -15s train time, Warrior Priests -10s train time
- Heavy Cannons, Great Bombards, Rockets +100 HP, Gatling Guns +50 HP
- Outposts, Warhuts, Nobles Huts, Blockhouses +7 Build limit, Castles +5 Build limit
- Dutch +15 Settler Build Limit (65)
- Axe Riders -40 Food Cost (120)
- Town Centers +5 Build Limit (6 in Colonial, 8 in Fortress)
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Place the contents of the folder in My Documents - My Games - Age of Empires III - RM3
Then run Age of Empires III: Asian Dynasties and select "Custom Maps" in Single Player or Online to play.
Shows up as "NR Japanese Hokkaido".
The African Maps still need some work on them.
Gold Coast is a bit buggy with the Native Sites and sometimes the Trading Posts on the Trading Route, where not all spawn in the match. In the script it's intended to have 5 Native Sites.
Bioko is fine, Azores is fine, though one trading post in large games usually isn't able to be built upon (it's a bug where when more than 5 types of native sites are present, that the sixth type of native is not able to be built on). Sahel plays quite smoothly, usually 3 to 4 Native Sites on that one, and Lake Retba is often 4 Native Sites in larger games.
Madagascar, sometimes there is 1 Native Site that spawns, sometimes 2, though in the script it is supposed to be something like 4 Native Sites.
Anyways enjoy the maps! They work online if all have Bonus Expansion Pack 1.1a or N3O Patch 1.4a Added Pack installed!
On Age Sahara there is sometimes a bug in spawning the starting Town Center, and occasionally on Age Hawaii there are missing wagons, etc. Most of the other maps load fine and should have no problem correctly spawning the extra units.
Good Gaming everyone!