It begins with:
Once we’ve done with the list above, we want to move onto:
There’s a lot to share about our plans for Age of Ascent, so please read more at About Age of Ascent. We firmly believe in listening to our community, we’re going to continuously update the project as it grows and we need your feedback and ideas!
The title Age of Ascent references humankind’s ascent into the heavens in the year 2176.
Faster-than-light travel and communications have been achieved.
We’re using the real Milky Way star catalog and as much real science as we possibly can. To realise this goal we’re working closely with the professional space community to map out the milky way, develop a plausible future history and technologies that make sense.
If you’re interested in getting an idea of what playing Age of Ascent will feel like, check out some of the short stories by our keeper-of-the-backstory-in-residence, Stewart Hotston. We think they’ll give you an excellent introductory flavor to the game setting we’re building:
We love hearing from people – as a small indie games company, communication is key to our success! If you’re a member of the press, please email our press account. Everyone else, please get in touch with us via a veritable smorgasbord of social media ways:
Join us at www.ageofascent.com for a 30 min playtest Saturday, 7th of Nov, 2015 at 12pm PST, 2pm Central US, 3pm East US, 8pm UTC/GMT/UK (Desktop browser, mouse and keyboard)
Hope you have fun! If you want to know the bigger picture and where we are heading don’t forget to check out: About Age of Ascent Thank you all for joining us on this journey!
Today we’re talking about server IO throughput at the extreme end.
New lighting and shading for this Saturday's Free-for-All (FFA) PvP playtest.
Space dogfighting at 2000m/s (4,473 miles/hr) and free "AoA Bughunter" t-shirts for combat glitch videos
This Saturday, the battleground has changed. Who will win control of the outpost at Jupiter's moon Europa?
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