Acekour is a fast-paced 2D sidescroller platformer.
Gameplay Trailer. Story Trailer. And some final promo art.
final dev report
Creation of the enemy, from concept to sprite. And a little sneak peak about the UI.
weekly dev report #12
The final name for the game has been decided. The logo and what it represents. And some props to make platforms more appealing.
weekly dev report #11
A Development Milestone reached. In-Game gameplay clip. And some Animations of the playable character.
weekly dev report #10
This week will be talking about level design ingredients. As well as their types and why they were chosen.
weekly dev report #9
The UX prototype is being developed. And how the game characteristcs shape the UX.
weekly dev report #8
Backgrounds week! Some still backgroungds, its value study, some color variants and a prop that improves the atmosphere.
weekly dev report #7
New mechanics implemented, upgraded ones and a video to summarize them all.
weekly dev report #6
Environment Concept Art with color studies. Narrative Design progression. And a mechanics sneak peak.
weekly dev report #5
Our Youtube page. A round up of everything we done so far. And an event in which we are participating.
weekly dev report #4
Mechanics implementation. New concept art. And more stuff to get a proper idea on how to improve the art style.
weekly dev report #3
Huge development in the art department. A story that is being formulated. And an important milestone of our project is about to be completed.
weekly dev report #2
We are very excited to announce our first steps in this project, with some early concept art for the main character. The art style we will start with...
weekly dev report #1
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