Acekour begins after a fight between two gamers in an online match, where one of them hires an assassin to kill his peer. The player plays as this assassin. A fast-killing machine that is both mysterious and renown as a contract was never failed. However, some of this entity enemies will try everything to kill the assassin as one navigates from rooftop to rooftop to reach the contract destination.
As it is the final Dev Report we say goodbye to the development of the game by showing two trailers that we hope you like!
First the Gameplay trailer:
And then the Story trailer:
Finally some promo art:
And to end this dev report.
A big thank you for those who followed us!
Zapowa Games team
Creation of the enemy, from concept to sprite. And a little sneak peak about the UI.
The final name for the game has been decided. The logo and what it represents. And some props to make platforms more appealing.
A Development Milestone reached. In-Game gameplay clip. And some Animations of the playable character.
This week will be talking about level design ingredients. As well as their types and why they were chosen.
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