An adventurer with a yearning to explore the inaccessible, misty world of magic hears a tale of a door that opens onto that world, located in a lost city. She embarks on a journey through desolate and dangerous places to discover this city and its door, and enter the mist-world.

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Improvement, I Think

Improvement, I Think

News

In which I'm feeling better, if not fully so; time off seems to help; once again no work is done; and gratitude is expressed.

A Horrible, Horrible Week

A Horrible, Horrible Week

News

In which the preceding week was... not pleasant, and due to which work was not done.

A Short Week of Cutscening

A Short Week of Cutscening

News

In which a scene backdrop is completed; figures are painted for use with that scene; a little bit of narration is written for the same; the cutscene in...

A New Cutscene

A New Cutscene

News

In which music is found for the level-four cutscene; sound-effects are added to that same cutscene; said cutscene is completed; and a new cutscene is...

Zooming-In on a City Street

Zooming-In on a City Street

News

In which the painting of cutscene elements continues; an extant backdrop is extended; work on constructing the level-four cutscene likewise continues...

Cutscene Construction

Cutscene Construction

News

In which the painting of cutscene elements continues; and the cutscene itself begins to be constructed.

An Art-Week

An Art-Week

News

In which audio for the new enemy's combat may be done; an "axe falling" sound is added to a "death-sound"; audio for player sword-strikes is made; and...

Repositioned Blood

Repositioned Blood

News

In which combat sounds for the new enemy continue to see work; ambient sounds are added to level four; "blood-particles" are offset in their position...

Reworking the Tutorial

Reworking the Tutorial

News

In which the tutorial is reworked; the background to combat is touched-up aesthetically; the new enemy sees work; and a bug in the effect of stamina is...

Aesthetic Miscellany and a Game Jam

Aesthetic Miscellany and a Game Jam

News

In which leaf-litter is dimmed; the changes to the player-light shader are propagated to the more-specific variants; the handling of "blob-lights" is...

Colour and Lighting and Blood

Colour and Lighting and Blood

News

In which aesthetic changes continue, in a variety of elements; the barrow-level's surrounding forest is improved (I feel); grass is brightened and greened...

Shiny Things and Distant Trees

Shiny Things and Distant Trees

News

In which the sunlight shader sees further work; parts of the prologue's perimeter are updated in response to the shader-work; the barrow's surrounding...

Aesthetics under Lantern and Sun

Aesthetics under Lantern and Sun

News

In which further changes are made to the aesthetics of the player-light shaders; work is begun on changing the aesthetics of the sunlight shaders; some...

Culling the To-Do List

Culling the To-Do List

News

In which aesthetic work continues; the game's to-do list is attended to; some tutorialisation is addressed; the jigsaw minigame gets an internal reworking...

A Question of Aesthetics

A Question of Aesthetics

News

In which the game's aesthetics are reworked; leather-textures are attended to; the prologue-pyramid is made shinier; and the player-light's positioning...

Unhiding the Hidden

Unhiding the Hidden

News

In which level four is fleshed out; the sunlight shader sees touch-ups; the player-character's death-animation is reworked; and "hidden" objects no longer...

Animations in Combat

Animations in Combat

News

In which a combatant is worked on; a combat animation no longer runs faster the higher the frame-rate; the translation minigame is made a bit more readable...

Making Progress

Making Progress

News

In which a new enemy is begun; and a strange bug surfaces.

Redux Demo UPDATED!

Redux Demo UPDATED!

News

In which the Redux Demo has a significant update; more polish is applied to combat audio; the combat tutorial becomes more reliable (and a bug is fixed...

Tutorial Polish

Tutorial Polish

News

In which tutorialisation is improved; the introduction to translation is reworked; the translation UI is polished; combat effects are touched-up or reworked...

Traversal Changes

Traversal Changes

News

In which the prologue traversal changes further; the "carriable object" feature is reworked; and the player can now run.

A Minor Update

A Minor Update

News

In which the Redux Demo has been released; a particle-effect causes trouble; the demo sees an update in response to that trouble; and a variety of minor...

REDUX DEMO RELEASED!

REDUX DEMO RELEASED!

News

In which the redux demo is released! (And the game's itch.io page revamped.)

Redux Demo Nighing! (Hopefully.)

Redux Demo Nighing! (Hopefully.)

News

In which the new trailer is done (but not yet available); game-pages and press-kits are updated; the redux demo is, I think, near-ready; a significant...

Touch-ups and Video Work

Touch-ups and Video Work

News

In which a combat video is available; the combat AI sees tweaks; level two has some touch-ups; the new trailer progresses; mouse-capture may be toggled...

Videos In Progress

Videos In Progress

News

In which the trailer video makes progress; a new combat video is underway; level two may be done; popup-menu items no longer look like buttons; scroll-bars...

A Little Variation

A Little Variation

News

In which the colours of level two gain some variety; and the new trailer sees progress.

Troublesome Transparency

Troublesome Transparency

News

In which I back-pedal on my level colour-variation approach; a new way of doing it may be available; a new key-binding profile is added for certain keyboards...

Colour Variation

Colour Variation

News

In which colour-variation is added to buildings and streets; this incurs some additional work; but also leads to possible improvements; and preparations...

Graffiti

Graffiti

News

In which graffiti is added to level two; the water-drip in the same level is completed; the traversal in the prologue/tutorial level is made easier; and...

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A Door to the Mists
Platforms
Windows, Linux
Creator
IanEborn
Engine
Panda3d
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