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Pixle art | Locked | |
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Oct 22 2012 Anchor | ||
Hey I'm wanting to get into 2D/8bit pixle design and I don't know where to begin or what programs too use. I'm wanting to use them for a game I want to create as well. If someone could point me in the right direction I would be most grateful I want to make things like: misshoni, Soldier Of (both from same designer), survivors of ragnarok..that kinda style. |
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Oct 23 2012 Anchor | ||
MS Paint is a good choice for pixel art if you don't have the time, patience, or money for a more advanced program. GIMP, if you think you can brave it, is a free alternative to Photoshop. But I would recommend using Photoshop, if you have the cash for it. As for tutorials: is an excellent place to look. -- I snark, therefore, I am.
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Oct 24 2012 Anchor | ||
I'll try MS paint right now i'm using GIMP :/ as for tutorials i'll check them out thx I stumbled across a good pixel art program called grafx2 and it's geared for it it specifically |
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Oct 24 2012 Anchor | ||
Years ago, when it wasn't "art" just the best that could be done, people use whatever they could get their hands on. Just make a low resolution image (say, 32x32) and draw! -- Go play some Quake 2: q2server.fuzzylogicinc.com |
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Oct 24 2012 Anchor | ||
Oct 24 2012 Anchor | ||
I've been using Graphics Gale for my pixel art, it's excellent for a free program. |
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Oct 24 2012 Anchor | ||
okay I been trying different programs out and paint.net is the simplest (like friar said pick anything that works for you). Now tutorials don't really cover programs and how to get set up in them. So in paint.net I go into the toolbar and use "resize" go to 21 width and 16 height and use a grid and color it in basically. Is this suitable for making games with? I also find I need more space to utilize so maybe upscale it to about 48, 41 maybe? Or Is this totally wrong and there's a easier way? |
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Oct 24 2012 Anchor | ||
There's very few wrong ways to do pixel art. But the size of the sheet you're using to make the character should probably be somewhere around the size of the tiles that your game is going to use. Just for consistency's sake. Most games seem to have a character be between 1 tile in size or 1.5-2 tiles. -- I snark, therefore, I am.
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Oct 24 2012 Anchor | |
Paint.Net has been powering the initial creation of my assets for Abstract Pixel based games are also best done in Game Maker/Construct. That way you can scale them in editor -- which means you can do really detailed sprite but still keep them at a smaller size or make a smaller drawing a bigger size. |
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Oct 25 2012 Anchor | ||
Yeah I'm using construct because I'm very familiar with it +I was sure that you could resize to desired value |
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Nov 1 2012 Anchor | ||
Graphics Gale is awesome. It's one of the only painting programs made for pixel art. Also this is a good tutorial. Kind of a classic. |
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Nov 1 2012 Anchor | ||
ah thanks dude exactly what I need Graphics gale I got a while back but didn't enjoy the interface (but I had no idea what I was doing |
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Nov 7 2012 Anchor | ||
I think MS Paint is very convenient for Pixal art beginners. |
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Nov 16 2012 Anchor | ||
If you can get your hands on Adobe products I would suggest Photoshop, it's what I use for my pixel art and animations. |
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Nov 17 2012 Anchor | ||
i been thinking of getting photoshop cuz i wanna get into digital art ms paint is what i been using latley and it does what i need for now |
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