Post feature Report RSS Version 5.96 released!

The big balance patch is here, albeit without the unit cost rebalance..

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CHANGELOG


MAP & TECH

  • Democracy bonuses changed - 40%, 66%
  • Despotism bonuses changed - 30%, 45%, 60%
  • Monarchy bonuses changed - 45%, 60%
  • Socialism bonuses changed - 60%
    Ages (all)
    • Knowledge costs raised by 20%

WONDERS

  • WONDERS (all, except Eiffel Tower):
    • Resource gather rates raised to 35%
  • Terra Cotta Army
    • unit every 30s/+1s for every inf. unit
  • Angkor Wat
    • 35% unit discount
  • Versailles
    • cost discount 35%,
    • build speed 66%
  • Taj Mahal
    • building HP 25%,
    • 3 extra farms per town
  • Eiffel Tower
    • siege range bonus 2
  • Space Program
    • 25% air unit dmg bonus
  • Forbidden City
    • 60 of each res.

BUILDINGS

  • Unique buildings
    • all costs redone
  • Forts (all)
    • dmg vs units lowered
  • Cities
    • costs changed
  • Towers (all)
    • cost lowered
  • AA Guns (all)
    • dmg lowered
    • faster a. speed
    • armor lowered
  • Trenches
    • accuracy lowered
  • Sniper Nests
    • HP raised

UNITS

  • Helicopters
    • dmg vs. buildings lowered
    • dmg vs. forts lowered
    • dmg vs. towers lowered
    • dmg vs. cities lowered
  • Bombers
    • dmg vs. buildings raised
    • dmg vs. units raised
  • Anti-Tank inf. (all)
    • dmg raised
  • Byzantine Cavalry, Warriors
    • dmg vs. each other lowered
  • Scouts (up to commando)
    • are now stealthed
  • Units (all)
    • dmg vs towers raised
    • dmg vs forts raised
    • speed raised
    • cost factor = reduced
    • ramp max = 200%
  • Cavalry (all except vehicles)
    • HP raised
  • Vehicles
    • HP raised slightly
  • Tanks
    • dmg vs. units raised
  • Heavy Infantry (all pike units)
    • dmg vs. cavalry raised
  • Fishermen
    • no ramping cost
    • cost raised
  • Recruits/Cadets/Army Reserve
    • added food support cost
  • Aryan Chariot
    • range lowered
    • hp lowered
    • faster attack speed

NATIONS

  • Aztec
    • 3 free l. inf. (up to 9)
    • plunder = 120%
  • British
    • Commerce cap = +15%
    • archers = 50% faster creation
  • Egypt
    • farms/city = 10/13/16
    • farms wealth = 2
  • Germans
    • 5 fighters with every Airbase
    • mines can have +4 Citizens
    • all air units 66% faster creation
  • Greeks
    • 75% faster research
  • Inca
    • 14 Wealth per miner
    • unit refund = 40% refund
  • Indians
    • caravans give 75% more
  • Iroquois
    • Woodcutters give +3 food for each Citizen
  • Koreans
    • towers are 75% cheaper
  • Japan
    • farms fishermen give 33% more
    • units 3% cheaper and faster
    • re-enabled Bombers
  • Lakota
    • food per Citizen, Cavalry and Scout = +6
  • Maya
    • construction is twice as fast
  • Mongols
    • mounted units created 50% cheaper and twice as fast
    • attrition reduction = 75%
    • 2 free food for every 1% of territory
  • Nubians
    • merchants gather 80% more resources
  • Romans
    • Heavy Infantry creation 40% cheaper and 75% faster
    • cities gather +30 Wealth
  • Russians
    • attrition bonus is 175%
  • Spanish
    • 3 free heavy ships for every Dock (until Industrial)
    • LOS bonus is 6
  • Turks
    • 1 free siege for every Siege Factory

MODEL/SKIN FIXES

  • Nav. Outposts
    • added team color
  • Raider Barracks
    • fixed team color
  • Trenches
    • fixed team color
  • Rajput Infantry
    • fixed team color
  • Yamato Battleship
    • fixed team color
  • Sniper Nest
    • fixed team color
  • Raider Stable (Egyptians)
    • fixed team color

MISC

  • Renamed Naval Artillery to Monitor Ship
  • Added Age info to Rare resources
  • Fish give less Food and Wealth
  • Whales give less Oil and Food
  • Gather rate reset to 60s
  • Mountain slots slightly reduced
  • Woodcutter range slightly reduced
  • Citizens gather amount changed to 8

PLANS AND PLAYTEST


Ok, so the unit cost rebalance has been moved to the next update as its becoming a bigger ordeal than I expected. Until then, the major balance have been addressed in this patch (I hope!), so I think the mod is ready for playtesting!

If anyone wants to join today's playtest, join the official mod Steam group here: Steamcommunity.com and check the events page for info! :)

Post comment Comments
Tallestdavid
Tallestdavid - - 975 comments

sweet,

Reply Good karma Bad karma+1 vote
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