higher age units have a significant damage bonus against lower age units
Submarines
increased dmg vs Admirals
increased damage vs lower age units
reduced damage taken from lower age units
reload time slightly raised
Zeppelin
drastically reduced chance of getting hit with non-anti air units
Rocket Artillery
increased dmg vs cities
increased dmg vs buildings
Siege units (all)
increased dmg vs cities
Fighter Bomber, Jet Fighter Bomber
decreased dmg vs buildings
Pre-Industrial age non-anti air ground units (all)
chance to hit air units now very small
Admirals
raised cost
raised support cost
removed knowledge cost
dmg raised
armor lowered
HP raised
AI should build less now
population changed to 10
all admirals now shoot straight, not sideways (except Fleet Admiral)
Fireships (all)
raised dmg vs units
Nukes
now truly obliterate ANYTHING in the blast area
BUILDINGS
Plunder/Raze values REDONE
reduced raze values (all)
changed raze for wonders
raze value now gives total amount of cost to build it (for example if the wonder costs 500 food and 500 timber, razing it gives back 1000 resources (type depends on wonder)
city raze value increased per level of city
capital raze value increased
Despots give bigger plunder bonus
Cities
raised cost
reduced armor
Docks
reduced HP
TECH
Ages
AGE costs and times REDONE
bigger costs and research times in age milestones (I->II, III-IV, V-VI, VII-VIII)
slightly lower costs and research times in smaller technological leaps (II->III, IV->V, VI->VII)
because of this I've also added 2 new versions: Extended and Extreme (both have bigger cost factors to allow for longer play as the current version is slightly faster than previous versions)
Temple bonuses
reduced city HP bonus
UNIQUE BUILDINGS
Raider Stable (Classical Age) - Mongols (II), Lakota (II)
produces Horse Raiders
can be built outside of borders but suffers from attrition if built in enemy territory
can have only one but can be rebuilt if destroyed
becomes obsolete in Industrial Age
Frontier Watchpost/Outpost
support cost raised
added knowledge support cost
fixed Fr. Watchpost sound
UNIQUE UNITS (FROM UNIQUE BUILDINGS):
NEW UNIQUE UNIT: Horse Raiders
can have only one at a time
very effective at raiding unprotected settlements
very fast and more effective vs buildings than units
First, I want to thank you for your mod very well done and bringing very interesting additions and modifications. It made me want to play again at Rise of Nations.
Secondly, during a multiplayer game, one of us totally destroyed other players with nuclear bombs. It's not that I think they are too powerful (which is their goal), but it is the fact that they can be created quickly and continuously through the final techs.
Would it be possible to prevent Artificial Intelligence from acting on nuclear bombs or to simply make it reduce their production time?
Well, I've already made nukes produce really slowly and they cost a lot (+ they cost knowledge).
The whole point of the final techs is that they are powerful, that's why they also cost a lot.
I might tweak nukes a little further in the future, but if you want a longer play, I suggest you use the Extended or Extreme editions of the mod in this update. :)
First, I want to thank you for your mod very well done and bringing very interesting additions and modifications. It made me want to play again at Rise of Nations.
Secondly, during a multiplayer game, one of us totally destroyed other players with nuclear bombs. It's not that I think they are too powerful (which is their goal), but it is the fact that they can be created quickly and continuously through the final techs.
Would it be possible to prevent Artificial Intelligence from acting on nuclear bombs or to simply make it reduce their production time?
Sorry for my bad English.
Well, I've already made nukes produce really slowly and they cost a lot (+ they cost knowledge).
The whole point of the final techs is that they are powerful, that's why they also cost a lot.
I might tweak nukes a little further in the future, but if you want a longer play, I suggest you use the Extended or Extreme editions of the mod in this update. :)