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infantry, vehicles, and leaders for the unsc faction

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UNSC-updated by WarWolf_1

Infantry Weapon Listings:
- Assault Rifle = MA5C Individual Combat Weapon System
- Early Gen. Assault Rifle = MA5B Individual Combat Weapon System
- Battle Rifle = BR55 Heavy Barrel Service Rifle
- Flame Thrower = NA4/Defoliant Projector
- Gauss Rifle = M99 Special Application Scoped Rifle
- GPMG = M247 General Purpose Machine Gun
- Grenade Launcher = M319 Individual Grenade Launcher
- HMG = M247H Heavy Machine Gun
- HRMG = AIE-486H Heavy [Rotary] Machine Gun
- Laser Designator = H-165 Forward Observer Module
- Halo 2 Pistol = M6C Personal Defense Weapon System
- Halo 1 Magnum = M6D Personal Defense Weapon System
- Halo 3 Pistol = M6G Personal Defense Weapon System
- Rocket Launcher = M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon
- Shotgun = M90A Close Assault Weapon System
- Sniper Rifle = Sniper Rifle System 99C-Series 2 Anti-Materiel B
- Spartan Laser = M6 Grindell/Galilean Nonlinear Rifle
- Suppressed Pistol = M6C/SOCOM

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Infantry

* Naval Pioneer Team
+ Role:
- Builder Infantry.
+ Description:
- Combat Officers with the authorization to requisition structures for the battlefield deployment of UNSC forces.
+ Armament:
- Pistol-M6G
- Laser Designator
+ Abilities:
- Place TR/9 Anti-Personnel Mine
- ‘Requisition Drop zone’ has the NPT provide coordinates to orbital command for the deployment of a mass-fabricated drop zone structure.
+ Upgrades:
- [Individual] Magnum

/////

* Marine Squad
+ Role:
- General Purpose Combat Infantry.
+ Description:
- An eight man team proficient at all forms of combat when upgraded.
+ Armament:
-MA5C Assault Rifle
+ Abilities:
- Throw Fragmentation Grenade
- Throw Concealing Smoke Grenade
+ Upgrade(s):
- [Individual] Battle Rifle
- [Individual] Shotgun
- [Individual] Sniper Rifle
- [Individual] GPMG
- [Individual] Rocket Launcher

/////

* Militia Group
+ Role:
- Low-tier Garrisoning Infantry.
+ Armament:
- M6C Personal Defense Weapon System [Pistol]
+ Upgrades:
- [Individual] MA5B [Early Assault Rifle]
- [Individual] Shotgun

/////

* Flamer Fireteam
+ Role:
- Mid-tier Close Combat Infantry.
+ Description:
- A heavily armored two man team specialized in anti-infantry suppression, demoralization, and elimination.
+ Armament:
- Flame Thrower
+ Abilities:
- Throw Flash Bang Grenade

/////

* Heavy Weapon Support Fireteam
+ Role:
- Mid-tier Area Defense Infantry.
+ Description:
- A three man team operating heavy weapons.
+ Armament:
- SMG [Used when on the move.]
- HMG [Used when deployed.]
+ Abilities:
- Entrench
+ Upgrade(s):
- [Individual] HRMG [Used when deployed.]

/////

* Marksmen Team
+ Role:
- Mid-tier Recon; Long range fire support Infantry.
+ Description:
- A two man team specialized in intel gathering and fighting enemy personal at long range when upgraded.
+ Armament:
- SMG
+ Abilities:
- Throw Concealing Smoke Grenade
- ‘Throw Deployment Smoke Grenade’ generates a short-lived target zone for the deployment of a ODST fireteam
- Camouflage [Active when still.]
+ Upgrade(s):
- [Individual] Sniper Rifle

/////

* ODST Stealth Fireteam
+ Role:
- Mid-tier Combat Infantry.
+ Description:
- A four man Special Forces team often inserted into battle by multiple Single Occupant Exoatmospheric Insertion Vehicles at or behind enemy lines.
+ Armament:
- SMG
+ Abilities:
- Throw Fragmentation Grenade
- Throw Concealing Smoke Grenade
+ Upgrade(s):
- [Individual] Battle Rifle
- [Individual] Rocket Launcher

/////

* ODST Squad
+ Role:
- Mid-tier Combat Infantry.
+ Description:
- A eight man Special Forces team often inserted into battle by multiple Single Occupant Exoatmospheric Insertion Vehicles at or behind enemy lines.
+ Armament:
- Battle Rifle
+ Abilities:
- Throw Fragmentation Grenade
- Throw Anti-Tank grenade
+ Upgrade(s):
- [Individual] Shotgun
- [Individual] Rocket Launcher
- [Individual] Sniper Rifle

/////

* ODST Bullfrog Fireteam
+ Role:
- High-tier High Mobility Infantry.
+ Description:
- A five man Special Forces team utilizing portable jet-packs to quickly and easily reach the desired target location.
+ Armament:
- Assault Rifle
+ Abilities:
- Activate Portable Jump-jet
- Throw Fragmentation Grenade
+ Upgrade(s):
- [Individual] Battle Rifle
- [Individual] Shotgun

/////

* Anti-Tank Team
+ Role:
- Strong Anti-Tank Infantry.
+ Description:
- A four man team trained to fight in close quarters and against vehicles and enemy fortifications.
+ Armament:
- Shotgun
+ Abilities:
- Place Type 14 Magnetic/Anti-Tank Mine
- Throw Fragmentation Grenade
+ Upgrade(s):
- [Individual] Grenade Launcher
- [Individual] Rocket Launcher

/////

* Spartan III Team
+ Role:
- High-tier Adaptive Multipurpose Infantry.
+ Description:
- Special Forces
+ Armament:
- Battle Rifle
- Suppressed Pistol [Used when stealthed.]
+ Abilities:
- Activate/ Deactivate Semi-Powered Infiltration Armor
- Throw Fragmentation Grenade
+ Upgrade(s):
- [Individual] Spartan Laser
- [Individual] Shotgun
- [Research] MJOLNIR Powered Assault Armor/Mark V

//////

Leaders
* Spartan II
+ Role:
- Leader; Heavy Direct Combat Infantry.
+ Description:
-Bad ass
+ Armament:
- Assault Rifle
+ Abilities:
- Throw Fragmentation Grenade
+ Upgrade(s):
- [Individual] HRMG
- [Individual] Spartan Laser

//////

* Johnson
+ Role:
- Leader; Long-range Fire Support Infantry.
+ Armament:
- M99 Special Application Scoped Rifle
+ Upgrade(s):
- Gauss Rifle

Vehicles

* Mongoose
+ Role:
- Light Combat Reconnaissance
+ Description:
- A two man vehicle utilizing speed to survive.
+ Armament:
- Rocket Launcher
+ Abilities:
-
+ Upgrade(s):
-

///

* Warthog
+ Role:
- Forward Reconnaissance Vehicle
+ Description:
-
+ Armament:
- M41 Light Anti-Aircraft Gun
+ Abilities:
-
+ Upgrade(s):
- [Individual] M68 Gauss Cannon
- [Individual] Flame thrower
- [Individual] 102mm SC-HE Rocket Turret

///

* Rocket Warthog
+ Role:
-
+ Description:
-
+ Armament:
- M79 Multiple Launch Rocket System
+ Abilities:
-
+ Upgrade(s):
- [Individual] Missile Cannon

///

* M38 Groundhog
+ Role:
- Armored Personal Carrier
+ Description:
-
+ Armament:
-
+ Abilities:
-Smoke Screen
+ Upgrade(s):
-

///

* Scorpion
+ Role
- Main Battle Tank
+ Description:
-
+ Armament:
- M512 90mm cannon
- M247T Machine Gun
+ Abilities:
-
+ Upgrade(s):
- [Research] ‘Improved Autoloader’ increases reload speed.
- [Research] Explosive Shells

///

* HRUNTING Mark III [B]Exoskeleton
+ Role:
- Builder Vehicle
+ Description:
-
+ Armament:
-
+ Abilities:
-
+ Upgrade(s):
- [Individual] Rotary Grenade Launcher
- [Individual] Flame Thrower

///

* M9B4 Wolverine
+ Role:
- Artillery
+ Description:
-
+ Armament:
-
+ Abilities:
-Smoke Screen
+ Upgrade(s):
- [Individual] ANVIL Missile Pod x2

///

* M850 Grizzly
+ Role:
- Heavy Main Battle Tank
+ Description:
-
+ Armament:
-
+ Abilities:
-
+ Upgrade(s):
-

///

* Elephant
+ Role:
- Relic Vehicle
+ Description:
-
+ Armament:
- Machine gun
- Missile launcher
+ Abilities:
- Transport
- Heals garrisoned squads.
+ Upgrade(s):
- MAC cannon

///

* Hornet
+ Role:
- Light Attack VTOL
+ Description:
-
+ Armament:
- Class-2 Guided Munition Launch Systems x2
- Twin-linked rotary cannons x2
+ Abilities:
-
+ Upgrade(s):
-

///

* UH-144 Falcon
+ Role:
- Mid-tier Close Air Support
+ Description:
-
+ Armament:
- M638 Autocannon
- M247H Heavy Machine Gun x2
+ Abilities:
-
+ Upgrade(s):
- M460 Automatic Grenade Launcher x2

///

* D77-TC Pelican
+ Role:
- High-tier Gunship
+ Description:
- A heavy lift VTOL utilized for transport and combat purposes.
+ Armament:
- M370 Autocannon
- ANVIL-II Air-to-Surface Missile Pod x2
+ Abilities:
-
+ Upgrade(s):
-

///

Post comment Comments
ALECOS
ALECOS - - 244 comments

i gotta say i love this tech tree list so far :)

Reply Good karma Bad karma+1 vote
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