Post feature RSS Invasio Barbarorvm 2: Africa Vandalorvm - Version History

A description of all the update revisions for the game Africa Vandalorvm of the Invasio Barbarorvm II series.

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Version History

Patch III
-renaming project, Mauri provinces + Cambodunum
- merchants are working now also added 1 for each faction
- Porto Magnus all area accessible now
- Nemausus port added
- Arelate area reworked map
- Ebrodunum reworked map port now reachable
- Colonia sitifis port added
- Aquilea all land is now accessible (map reworked)
- Civitea Aeminium port added
- Soria double wall removed
- Uliaris port added
- Dertosa port added
- Toleteum double buildings removed
- Tarsatica port added
- removed 2 gneral types for Mauri , only 1 left
- admirals have names now
- Roman free upkeep for local militia
- renamed many Mauri units
- gates are now harder to ram, +50% for lowest +100% for heaviest door
- arrow towers toned down between 100% -> 400% slower
rate of fire most towers did fire an arrow every sec
- cesspool pic bug solved
- roads given trade back
- Hunni no longer can build large and huge stone walls
- Hunni tweaked so they are effective into conquering/siege Roman Lands now
- academy alchemist lab tier now give diplomat artillery bonus removed
- Hunni got working family tree and thus heir crown transferring works now
- double unit hunnic cavalry removed
- Mauri has family tree
- all rebel settlements have garrison [no free beer for AI]
- Ostrogotti are back
- mercenary pedites has unit card
- short campaign for Rome, Huns, Svevorum adjusted
- romano berber center and roman equivalent 12 turns building time

- Added Vandal Warrior hold or palaces and cattle farming in their settlements thus increasing law (in the strat file)
- revised the negative aspects of the governors palace
- Reduced negative happiness and increased law
- depopulation by way of the wall system and increased law through the governors Palaces in the EDB
- Just a more or better historical approach



IB2 Vandalorvm II

-Map Upgraded: MathiasOfAthens
-Start Date changed to 438AD
-6 turn per year starting default
-6 or 12 Turns per year-Optional
-Gigantus easy to Install, Installer
-438AD start date

-Burgundian faction added
-Ostrogoth faction added
-Huns redone: Morfans help

-Added new 2d faction buildings and all art
-Permanent Forts
-Buildings Strat Models modified
-Rusichi TW models(Huns)

-Xerxes new battle AI
-Added Morfans 6 turn per year script
-Money script: Adjusted from Ib2 Britanniae
-Campaign script edited
-WRE siege script
-Opening faction descriptions
-Script advanced: Aid from TNZ
-Ancillaries: several modified
-Slave Trader added and triggered
-Body and civilized slave not available
-Win conditions re done
-Renos Faction Family Trees
-Renos Roman generals W/new names
-Attila and Hunnic historical characters
-Gave a few(rebel)regions in Hispania to the Romans
and an ancillary for each

 
-Added armies to settlements.
-Most Factions can Hord
-Added Heir Crown
Twcenter.net

-Interface changes
-New portraits for the Huns, and all faction newer ones by Joar.
-Unit cards done
-Building trees and buildings 2d art
-Some faction map art work
-Added event pics for Roman and Germanic Cultures

Middle Eastern to the Hun Culture
-In events Description changes

-438AD-Ostrogoth have a tiny settlement(representing Hunnic)
-Spawned Ostrogoth armies 454AD

Huns
-Hun model strat texture changes for spies, diplomats, assassins.
-Scripted Rugila and Bleda;'s death at the start
-Adjusted certain pagan temples for the Huns adding now appropriate pics and added battleforge pagan temple for the Ostrogoths ...change this from the current Celtic God to the Nose God Weiland, ''Weiland is a smith and crafter of Odin's sword.''
-Hun Spawns-Also in 451AD
-Huns religion descriptions and pics
-Textures model strat ui work done
Burgundians
-Did the Burgundian strat model textures and banners
-Touched up diplomats merchants spies assassins
-Tweak the money script
Berbers
-Berbers advanced
-Added several enclaves WIP W/oasis and camel village resource
-Western Africa modified to be hard to hold by the Vandals
-Mauri Berbers may rebel against the Vandals in those provinces

Factions Can now horde:
-Visigoths
-Burgundians
-Suebie
-Huns
-Ostrogoths
-Mauri

Can't horde:
-Vandals
-WRE

-Total Balancing

 
 
 
 
 

IB2 Vandalorvm I
- Updated the 'au naturel' unit cards
- Added a horde target in descr_regions
- Added some river crossings
- Corrected registry entry for the launcher
Patch 1.2
- Enabled hotseat
- Enabled larger screenshots (TGAS folder, 1650*1237)
- Disabled flood event (towers and forts cannot be build after the event, ever)
- Removed duplicated files (- Copy)
- Removed unnecessary files (enums, lookup - disaster.tga, description files and unlocked.txt in \imperial_campaign - MapFE in base folder)
- Added converter to data\text folder (Python 2.61 or OLDER required)
- Added win conditions for usurpers and minor factions
- Removed absent factions from descr_strat (commented out)
- Added IB2 Version number to UI
- Moved first round spawn units into descr_strat
- Upgraded UI to kingdoms 1.5
- Provided map for battle editor
- Provided registry entry for Launcher

Log fixes:
- EDU: ownership for Legio_Lanciarii and Aux_Pal_Seniores (milan)
- descr_sm_factions.txt: horde_max_units_reduction_every_horde should be nonzero!
- descr_culture: culture db max settlement level differs from building db max settlement level for faction sicily (bdg city vs clt huge_city)
- EDB: faction has gap in building prior to riverport1 (pruned from port building tree)
- EDB: faction has gap in building prior to riverport2 (pruned from port building tree)
- EDB: faction has gap in building prior to temple_of_fertility_large_temple (wrong faction)
- EDB: faction has gap in building prior to royal_mint (missing 'city' in building line)
- EDB: faction has gap in building prior to treasury (missing 'city' in building line)
- EDB: (descr_faction_standing.txt) Building level name chapel not found as a level in building database (added branch with impossible condition)
- EDCTraits: Traits not recognised (Spelling error 'Manicheist' instead of 'Manichaeist')
- EDAncillaries: Condition parser doesn't recognise this token: WorldwideAncillaryExists (should have been I_WorldwideAncillaryExists)
- EDAncillaries: Faction name not recognised (empire_east instead of milan)
- export_descr_advice.txt: Plug-in/Building level name [multiple buildings] not found in building database (added branches with impossible condition)
- descr_strat.txt: The child character record Euric has no father and will be ommited from the game. THey need to be defined as a relative (duplicate entry - left faction heir entry)
- descr_strat.txt: The child character record Gondegusulus has no father and will be ommited from the game. THey need to be defined as a relative (duplicate entry - left faction heir entry)
- descr_strat.txt: The child character record Reudilo has no father and will be ommited from the game. THey need to be defined as a relative (duplicate entry - left faction heir entry)
- descr_strat.txt: The child character record Valentinianus has no father and will be ommited from the game. THey need to be defined as a relative (duplicate entry - left faction heir entry, see picture)
- descr_strat.txt: The character record Bonifatius Caesar is set as faction heir but is not in the family tree. (Added to family tree, see picture)
- descr_strat.txt: The city core building level should be one less than the settlement level! (Adjusted wall levels)

Unit descriptions fixed (formatting):
- large boat
- Roman_Bucellarius
- legionmerc
- Legio_Lanciarii
- Aux_Pal_Seniores
- Bucellarius_cav
- Saiones_cav
- Gardingi_inf
- Vandal_cav
- Sarmatian_cav
- Sarmatian_foot
- Vandal_heavyspear
- Germanic_barbarian_archer
- Germanic_AxeInfantry
- Berber_archer

Previous Downloads that are included
- Basic Install
- Patch 1.0
- Patch 1.1

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