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Hyperthread(): Real-time, skill-based combat, faster gameplay, less reliance on Turn(), purple tinted UI, and more!

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Hyperthread()

THINK FAST. 

Hyperthread() is all about real-time, frantic, skill-based combat. Functions have been modified and even re-coded to shoot faster, cooldown faster, and chain together more easily. Some functions perform radically differently to compliment Hyperthread()'s new playstyle. 

TURN() WON'T SAVE US. 

Transistor often discourages you from attempting much other than evasion outside of Turn(). With Hyperthread(), Turn() is little more than an evasive maneuver. Though you may still need and use Turn() in combat, it alone won't win you any fights, and many functions are no longer usable in Turn(). 

RED THE ACTIVIST. 

Hyperthread() features a newly tinted UI, text and tutorial changes, typo fixes, and numerous easter eggs throughout Transistor. These changes are meant to compliment Hyperthread() while Hyperthread() compliments Transistor itself, and no change made is meant to replace or override Transistor's original feel. 

READY WHEN YOU ARE. 

You can play Hyperthread() right now and be influential in the mod's ongoing development by going to the Downloads tab and installing the most recent version. 

Play Hyperthread() on a new save with Limiters on, and send feedback my way to shape the future of Hyperthread()! Have fun.

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