Main Changes and some suggestions for future balancing.

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Haven

Units:

  1. Tier 1 - Peasants and Conscripts now have ability "support" and are useful in combo with another "support" units. Brute now have better attack
  2. Tier 2 - Archers have better range, Marksman now have ability "Double shot" , Unlimited retaliation, Ranged retaliation and Maneure. They are very defensive unit, with high Defence and low Attack at long range and very good initiative, but deadly on close range because of their "Precision" ability. Crossbowman is DMG dealer at long range. He kept his "No-range penalty" ability and gain Force Arrow. Now he have better Attack but lower Defence and initiative.
  3. Tier 3 - Footman gain Double Attack and Support ability. Also he have better defence and combo with all support units. Squire gain Brutality, Support, Fierce Retaliation, Unlimited Retaliation and Armored ability. He now also have better HP and Defence. Vindicator now gain confirmed Double Attack, further he gain Unlimited Retaliation, Battle Frenzy, Unstoppable and Charge.
  4. Tier 4 - Griffin gain Unlimited Retaliation ability. Royal Griffin gain Fierce Retaliation ability. Battle Griffin gain more Defence but lower initiative and his Pack Dive is executed immediately.
  5. Tier 5 - Inquisitor gain Support ability. Zealot gain higher Attack but lower Defence.
  6. Tier 6 - Cavalier gain Support ability. Paladin gain Support, Bravery and Aura of Bravery. He also gain more HP and Defence but lower Attack. Champion gain Unlimited Retalitation, Brutality, Rider Charge and Battle Frenzy. He also gain higher Attack and DMG but lower Defence and HP.
  7. Tier 7 - Archangel gain higher Defence but lower attack. Seraph gain higher Attack, Mana and Initiative but lower Defence.

Thats all for this Faction for now. More will come or will be removed after your feedback.

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