Half-Life but maps are relit with modern RAD compiler, alongside updated weapons, NPCs and effects.
Weapon changes:
- Glock/Beretta: Changed ammo from 18 to 15. The firing is not in semi-auto, and the rate of fire depends on how fast you click the mouse.
- Python: Increased damage to combat Hgrunts and AControllers better
- Added Weapon: Glock-18 + Silencer. Dropped by Human Assassin upon death, this is an alternative to there Beretta. Firing this weapon does not attract enemy and can be a good silent killer.
- MP5/M4A1: Changed ammo from 50 to 30. Use a separate ammo than the Glock/Beretta (5.56mm). Increased damage to compensate the ammo.
- Shotgun: The shell is not ejected when pumping the shotgun instead of when shooting. The buckshot spread is reduced from 10 Degrees to 5 Degrees.
- Crossbow: Added trail effect to see the moving bolt. Has better navigation in water.
- RPG: Switched place with Hivehand.
- Gauss/Tau Cannon: Adjusted ray noise and emitting lights when firing/charging
- Egon: Narrow beam on default (Use less ammo and deals lower damage). Has alternate fire that change to Wide Beam which deals higher damage but use more ammo. Added scorch mark effect.
- Hivehand: Does not regenerate ammo anymore. Ammo can be picked up from a dead Agrunt
- Hand Grenade: Can be thrown further. Press secondary fire to drop grenade for close combat
- Satchel Charge: No changes
- Tripmine: Added "placing" animation. Placed tripmines now emitting light blue lights.
- Snarks: No changes
- Player: Has red screen fade when receving damage
Monsters:
- Agrunt: Drop Hivehands now on death
- Barnacle: Can trap grenades now
- Barney: Added Eject Brass code, can reload and can holster gun. Dead Barney auto spawn Beretta
- Big Mom: Added sparks and tracer when shot by bullet on hard surfaces
- Bullsquid: Adjusted the spit attack with different model and shoot 3 at once
- Controller: Reenable cut alternate fire mode
- Gargantuan: Added sparks and tracer effect when shot. Added dynamic lights when attacking
- Grenades: Have trail effects
- Human Assassin: Kicking you now when you are too near
- Headcrab: No changes
- Hgrunt: Ammo reduced to 30. Drop grenades now if they are set to throw grenades
- Hornet: Spawn blood effect upon hitting enemies
- Vortigaunt: Can revive dead comrades
- Scientist: No changes
- Sentry: Eject brass when shooting
- All Turrets: Has red laser when targeting an enemy
- Zombie: Retrieve cut content that absorbs 30% of bullet damage and has knockback
"Hivehand: Does not regenerate ammo anymore. Ammo can be picked up from a dead Agrunt"
Good job making an already near-useless weapon completely useless
Actually the opposite. Since it can hold up to 250 rounds now, you can use them without stopping. You only need to find Agrunts to replenish ammo.