FEATURES
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Persistent universe
Every player is a part of one server, one scene, one storyline.
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Formable planet surface
The whole terrain can be formed by military, agricultural or even aesthetic aspects.
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Dynamically changing vegetation
The flora is changing perpetually, its parameters can be modified by the player, so even huge plantations - containing useful raw materials - can be established.
![](https://media.moddb.com/images/articles/1/64/63140/auto/features04.jpg)
Time-based character development
No need for 'grinding'. You can be qualified despite you're not playing, since players get XP even if they are not logged in.
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Active raw material simulation
The position of liquid materials change during exploitation. Controlled algorythms manage the respawn of raw materials.
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Real-time, asynchronous combat
No turns, therefore no time restrictions of combat moves.
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More than 30 various robots, hundreds of equipment items
Robots can be specialized in several kind of operations or tactics. The only barrier is your imagination.
![](https://media.moddb.com/images/articles/1/64/63140/auto/features08.jpg)
Self-controlling economy
Exploitation, refinement and even manufacturing are all controlled by the players. The speed and efficiency of fabrication processes can be developed throughout the game.
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Social networks
A complex corporation founding and management system is available for players, with additional communication systems in- and outside the game.
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Career centre
Several missions can be undertaken on the numerous Syndicate departments. These varied missions provide challenge for every sort of specialties.