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Important information on Edain 3.6 - PLEASE READ THIS

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Edain Mod 3.6.1
© by Edain Team and Ealendril Games
Supported by: EA Community Team

Table of Contents

Readme contains essential information on the Edain Mod 3.6, among other
things in regards to common issues and questions, the Edain Switcher,
and multiplayer. It is strongly recommended to read this document in its
entirety in order to avoid problems.

This document contains the following points:

I. Team Members and Credits
II. Installing the Edain Mod
III. Uninstalling the Edain Mod
IV. Support and Frequently Asked Questions
V. Edain Switcher
VI. Campaign
VII. Submods
VIII. Multiplayer

Team Members and Credits

Contact persons:
Ealendril der Dunkle (Team Leader), Lord of Mordor, Simbyte

Cost management:
Streicher, Simbyte

Codes / Scripting:
Ealendril der Dunkle

Lord of Mordor

Models / Animations:
Ealendril der Dunkle, Thorongil03

Skins / 2D Graphics:
Adamin, Ealendril der Dunkle

Ealendril der Dunkle

Campaign / Maps:
Ernesto -m-, Reshef

Website administration (

Reshef, Lord of Mordor, Ealendril der Dunkle

Concept and ideas:
Lord of Mordor, Adamin

Installer / Switcher:
Turin Turumbar

Translation (in progress)
Simbyte, Leander, Sleipnier

Special thanks to our former members:
Alien aka Infiltrator
WOA aka Witchking of Angmar
Doggy aka Ghostface

Thanks for the support of:
EA Community Team
German Gaming Magazines PCGames und PCAction
The entire Modding-Union Community

Thanks to the team of Edain I:
Elessar Telcontar

Many thanks for the support and contrributions of the following modders and users:
Robert Johnson (RJ_RotWk)
Sûlherokk SEE (Special Extend Edition)
Nazgul aka Chriz SEE (Special Extend Edition)
Celeglin (Elven Alliance)
The Dead Player
Nertea (RA)
Morgoth615 (Four Ages)
Herunor (DsuB Die Schlacht um Beleriand)
Hatacatan (DsuB Die Schlacht um Beleriand)
Manuel2811 (Elvenstar Mod1)
Firmus (Elvenstar Mod1)
Buccane (HDRHQ)
Wars of Arda
NukeDN (Edain-Community)
Christian Beltramo (Legends)
Lord-Alex (Sounds)
Tar-Dingens (Map: Fornost Erain)

II. Installing the Edain Mod

Edain Mod is a modification for "The Rise of the Witch-King". Make sure
you have a fully updated copy of both "The Battle for Middle-Earth II"
(Version 1.06) and "The Rise of the Witch-King" (Version 2.01) installed
before proceeding. Also ensure that you have no other mods installed.

Mod 3.6.1 is an update version of the Edain Mod. Therefore, it is
required that you install version 3.6 before installing version 3.6.1.
You may download version 3.6 of the Edain Mod from our Moddb profile or
the Modding Union.

From version 3.6 onward, Edain is
automatically installed by an installation program which extracts all
required files into the appropriate directories.

During the
installation process, you will be asked to accept our license agreement.
You are not authorized to use or install the Edain Mod or any
associated programs and components if you do not consent to all points
in that agreement.

III. Uninstalling the Edain Mod

To uninstall the Edain Mod, simply launch "uninstalleredain.exe" in your "Rise of the Witch-King" folder.

IV. Support and Frequently Asked Questions

case you experience any technical difficulties or errors with
installing or playing the Edain Mod, please post them on our moddb
profile ( or the english section of our website:

The Edain Team will answer your questions to the best of our abilities.

If you wish to report a bug or error within the game, please always include the following information:

*How much game time elapsed before the bug occured?
*On which map and as which faction did you play?
*Against which opponents did you play (AI or human, AI difficulty setting, LAN or Internet, number of players, which factions?)

- Common Errors and Frequently Asked Questions: -

1. Is this Mod only available in German?

this point, yes. All features of the Mod are entirely in German. We are
working on a translation, but cannot say when it will be finished. If
you are fluent in both German and English and want to help out, drop us a

2. Units in the game are pink or invisible.

likely this means you have the wrong asset.dat. Make sure you have the
asset.dat from the most recent Edain version in your "The Battle for
Middle-Earth II" directory (NOT in your "The Rise of the Witch-King"

3. The game crashes after roughly 15 minutes.

could happen because you have enabled Custom Heroes. Custom Heroes do
NOT work with this modification and should always be disabled.
Additionally, make sure you have a fully legit and patched version of
the game. No-CD cracks are NOT supported! If you still experience
crashes, try uninstalling and re-installing both the Edain Mod and the
core game.

4. War of the Ring and Custom Heroes do not work.

features have not been made fully compatible with the Edain Mod. We
might overhaul the War of the Ring in the future, but Custom Heroes will
never work with this mod.

5. I can't join multiplayer games with other Edain players because game versions are not synchronized.

ensure that all players have the latest version of Edain installed and
no files left over from a previous installation. If you are certain all
players are using Edain 3.6, the error might be caused by two or more
players having different campaign missions selected. All players must
have the same campaign missions selected in the Switcher. Please read
the campaign section below for further information.

V. Edain Switcher

Edain Switcher is an essential part of the Edain Mod and allows access
to several important functions. As the Switcher and all accompanying
features are currently in German, its functions will be outlined below.

"Edain Mod deaktivieren" disables the Edain Mod temporarily so you can
play the original game without having to uninstall the Mod entirely.

"Edain Mod aktivieren" reactivates the Mod. Note that once you have
disabled the Mod, you have to restart the Switcher before you can
reactivate it.

- "Edain Mod starten" launches the Edain Mod or the original game, depending on whether you have disabled the Mod.

- "Kampagne", "Submods" and "Edain Multiplayer (Tunngle)" will be covered in greater detail below.

"Nach Updates suchen" checks whether there is a new version of the
Switcher or the Mod itself available. You may also enable Auto Update to
perform this function automatically at startup.

- "Edain Mod Switcher beenden" closes the Switcher.

VI. Campaign

Mod 3.6 is the first version of the Edain Mod containing an unique
campaign, depicting the War of the Dwarves and Orcs. While the campaign
is, like the rest of the Mod, only available in German at this point and
it is recommended to wait for the translation, this Readme will
nonetheless explain the workings of the campaign for the sake of

As there is currently a bug with the Mod that
prevents the loading of saved files, we had to come up with a workaround
to allow the continous playing of a connected campaign. This workaround
uses the Switcher.

The campaign spans 12 missions. If you wish
to play the game, you have to choose the mission you want to play before
launching the game. To do this, cklick the "Kampagne" button on the
switcher, bringing up a dropdown list of the 12 missions in
chronological order. Here, you can choose the mission you want to play
by clicking on its name in the dropdown list. The Switcher will then
activate this mission and deactivate any previous choice. Now, you can
launch the game and click "Krieg der Zwerge" in the Singleplayer tab to
load your selected mission. If you want to take on another mission, you
must quit the game and select a new mission via the Switcher.

default, you may only select the first mission, "Vertreibung vom
Erebor", in the dropdown list. The other 11 will have to be unlocked
first. You can do this using the "Neue Missionen freischalten" button in
the Switcher's campaign menu. This will bring up a prompt where you can
enter passwords to unlock missions. You get the password for each
mission at the end of the previous mission - so in order to get the
password for mission 2, you have to beat mission 1, etc. Once you have
unlocked a mission, you can select and replay it whenever you like.

this may seem complicated at first, it allows you to play through the
whole campaign without having to save your campaign between sessions.

If two or more players want to launch a multiplayer game, it is
important that all participating players have the same campaign mission
selected. Otherwise, your game versions will not synchronize.

VII. Submods

are user-created addons to the Edain Mod with permission of the team,
expanding the mod, giving it an unique touch or even building an entire
new gameplay upon the base Mod. The Switcher allows you to download all
available submods. Submod .big-files must be put into your "Rise of the
Witch-King" directory, allowing you and enable and disable them via the
Switcher at will.

Note that submods are not compatible with each
other and only one can be active at a time. At the date of the 3.6
release, no submods will be compatible with it yet.

Submods are NOT supported by the Edain Team and are installed at your
own risk. The Edain Team does not provide support for problems with
submods. In case of trouble, you may contact the respective submod's
creator, however. Usually, each submod has their own thread in this

forum also contains a (German) set of guidelines and rules each submod
HAS to follow in order to be approved by the Edain Team. Users are not
allowed to create Edain submods without approval from the Edain Team.

VII. Multiplayer

case you'd like to play a few rounds of multiplayer with other Edain
fans, we recommened you check out the Edain Tunngle Network to find
likeminded players around the clock.

Clicking "Edain Multiplayer
(Tunngle)" in the Switcher will open Tunngle and automatically log you
into the Edain Network. If you have not installed Tunngle yet, this
button will bring up your browser with a download for Tunngle.

In case you have any questions about Tunngle, ask them in this thread:

Edain Mod - Follow your Destiny

The Edain-Team

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