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A list of the Children of the Sun Units with images and descriptions.

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Children of the Sun Units

Infantry

Tiger
Yuriko has tamed the mind of the siberian tiger turning them obedient pets who enjoy feasting on enemy infantry.




Child of Yuriko
A product of cheap cloning, the Child lacks the psychic powers of Yuriko, and it therefore armed with an AK47. The Child also carries grenades that can de-garisson a structure or damage multiple units.




Unknown Name

The Unknown Name uses a Channeled Energy Weapon to focus all the psionic energy from it's mind into a beam which can tear through enemy armour. The Unknown Name can also channel this energy in a different form which disables enemy vehicles.



Assasin

The Assasin is an infantry's worst nightmare. With one shot to the head he can take out a unit. Unable to defend himself against vehicles, the Assasin can boost his adrenaline levels to jump and escape onto higher ground or into the middle of a battle.



Crusher

Fueled by it's rage, the Crusher uses telekentic powers to slowly crush units, damaging and slowing them. If all else fails, the Crusher can kill a vehicle's driver and take it over.




Yuriko

Yurkio is an uncontained monster, using her terrifying psionic powers to rip apart anything that stands in her way.





Engineer

The Engineer can capture enemy structures or repair friendly structures. His secondary is "Fix it" which can repair friendly structures for free but it takes a long time to repair.




Medium

A unit first for Red Alert 3, the Medium is a support infantry unit which is unarmed. It emits a passive field which heals allied infantry and a scream which gives them a damage and armour buff for a short period.




Vechicles

Unknown Name
The Unknown Name uses rockets to fire at air units and ground units alike. It's secondary can target any ground or water vehicles with a special energy which lowers the armour.




Unknown Name

The Unknown Name is armed with a rapid firing machine gun for killing infantry. It has the ability to heal itself when damaged but this renders the machine gun unusable for a short time.




Doombringer

The Doombringer carries a surplus of fuel so when a standard tank shell won't do the job, igniting the ground around it will.




Unknown Name
The Unknown Name carries a psychic wave weapon able to take out most heavily armoured tanks. In stationary mode this versitile vehicle is an asset on the battlefield, as it can support your army with it's damage boost and large visbility radius.



Unknown Name

Able to take out structures at long range, the Unknown Name uses high yield tank shells, and radiate psychic energy that damages all units within range over time.




Scud Transporter

The Scud Transport can transport up to 5 infantry. If an Engineer or Medium is placed in the Scud it will heal any allied infantry within range. If a Child of Yuriko is placed in the Scud it gains a small rapid firing machine gun. These abilities do not stack or combine.



Ore Clones
The Ore Clone is an advanced infantry mining unit. It uses telekinesis to float the ore above itself as it moves. The Ore Clone can defend itself by focusing all its psychic powers into a shield where it becomes almost invincible but will be unable to mine ore or move. 2 Ore Clones are spawned at every CotS refinery but carry 50% of the load each.


Mobile Epi Vehicle

The Mobile Epi Vehicle unpacks into a Epi-Centre allowing the Children of the Sun to channel psychic energy to allow building construction.





Navy


Namor

The Namor feels right at home in the sea. This sea mutant can take water in through it's gills and shoot jets from it's mouth. Able to dive great depths it can evade enemy fire for a short period of time.




Unknown Name

The Unknown Name has the same energy based weapon as the Pulse Tower but can only target air units.





Unknown Name

This amphibious unit uses torpidoes on water, and a machine gun on land. The Unknown Name also carries the unique ability to transform into stationary turret, diverting all motive energy to it's gun. However this transformation is permanent.



Matter Spitter

This unusual unit, sucks both water and soil matter in from beneath the unit and converts it into pure energy to power it's weapon. The Matter Spitter can also produce a vortex of matter that damages enemies as it circles it.



Unknown Name
Loosely designed on an Aircraft carrier, the Unknown Name sends suicide drone crashing into the enemy leaving burning fuel to continue the destruction. The Unknown Name can also launch a small barrage of missiles to do fire damage over a wider area.




Aircraft

Unknown Name
Outfitted with a pulsing version of the Channeled Energy Weapon, the Unknown Name can make short work of enemy aircraft. However, the channeled energy is stored in batteries which must be charged when empty.



Unknown Name

The Unknown Name is fitted with a small machine gun, but further damages ground enemies with intermittent psychic pulses from it's pilot.





Unknown Name

The Unknown Name uses high damage projectiles and can detonate a psychic blast at the sacrifice of it's own health. On destruction, the units pilot, a Crusher, is ejected to land safely below it.




Unknown Name
The Unknown Name can enlarge allied units enabling them to crush those beneath them. It can also boost other units' health in one shot, but this ability takes time to recharge.

Post comment Comments
RockRebel
RockRebel - - 965 comments

There is alot of Unknown names.

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RA3Unleashed Author
RA3Unleashed - - 231 comments

It's a competition to name the units. There are 12 in total.

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Mernom
Mernom - - 718 comments

insted of just putting "unknown name" in here,add theyr job.
for exampel: unknow name(anti air)

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justgoaway
justgoaway - - 8,208 comments

Hi, I´m the Unknown Name XD

Awesome units list

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Nikolai_Romanov
Nikolai_Romanov - - 252 comments

with all the unknown names, i smell a contest maybe? other then that, i like the unit list! everything is described really well!

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RA3Unleashed Author
RA3Unleashed - - 231 comments

Yes, check out the main page or latest news page. Also if you click on the "Unknown Name" it will direct you to our new forums for you to take part in the competition.

Reply Good karma+1 vote
Ickus
Ickus - - 47 comments

Interesting, although for such an abstract unique faction I am a bit surprised to see that majority of the units are still utilizing conventional weaponry.

Being an overtly psychic faction and the sharp glass elements to me seems ripe for opportunity. Cuing things like telepathy, being able to launch shards or other objects. I wonder if a gravity gun like weapon could be created. Say as in salvaging the magnetron like function, pulling in enemy units and launching them back at the incoming tank columns or infantry squads.

Other concept is say common structures can provide shards/rubble as ammo for a telekinetic unit that draws in a limited amount and launches them in a flurry. It could also act as a shield for an extra bonus, but damage could cost its damage potential.

Also other elements, such as chaos gas could perhaps be incorporated with some wild bio-engineered sprinkles on top ;P

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PsionicAssassin
PsionicAssassin - - 577 comments

You spelled Assassin wrong

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Guest
Guest - - 691,027 comments

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