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The complete changelog of the most recent version

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CHANGELOG 1.5
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- New npcs face in PDA
- Most of the weapons have upgrades
- New weapon Krinkov 5.56 rifle: a Ak74u rechambered to use 5.56
- New SPAS-12 shotgun model
- Can install all upgrades of the suits
- Restored the artifacts Wrenched and Jellyfish to their originals status without the extra weight bonus
- New model for the STG-58
- Removed the TAZ versions of Kar98k wpn_kar98k_taz and wpn_kar98k_old
- New mutant Tark
- Revised animations
- Added Anna Miller from the game Metro Last Light
- Revised sounds (weapons, explosions, footsteps, etc)
- RPG-7 now have a deatachable scope: PGO-7 optical sight
- New model and animations for RPG-7
- Kar98k "Wood" version now use the same scope that others versions, have their collor revised and have a new model
- Restored the old version of the M60 machinegun
- New weapon Milkor MGL grenade launcher
- Removed the weapons wpn_fnfal_parasniper and wpn_ex41 because of bad models
- Reduced the chance of a Chimera spawn in Swamps
- More female lines for female characters
- New Tavor assault rifle (7 variants)
- Added a new variant of Kar98k
- Changed a upgrade property in "w_ak74u_up" to make the weapon use a upgrade that lower the weapon weight
- New AA12 shotgun camo variant with scope
- The "Ak74u update" (used in more guns than the AK74u) now have a update of 10 instead 15 bullets
- SR3-M, VSK-94 and 9A-91 return to be used in the rifle slot
- New weapon Ak-74m rifle with PKA scope and green camo
- PKM and PKP machinegun use only 7.62x54 PP ammo
- New weapon Winchester Model 1894 rifle
- New ammo .44 Magnum (2 variants)
- New revolvers (6 variants)
- New deployable stash, now you can put a personal stash in any place of the map.
- Added a "real" SKS rifle (5 versions: 3 with a clip for load and 2 with a deatachable mag)
- Correct the name of the actual "SKS" from Arsenal Overhaul to this real name: Type 63, a chinese assault rifle
- New G36 rifle model and more 6 new variants
- New M16 rifles (8 variants)
- Nerf the Flamethrower
- The Agroprom stalker mechanic don't upgrade NATO weapons
- Removed bibliotekar monster
- Radiation zones are more strong
- New weapon Borz submachinegun
- Removed the music in the Duty and Freedom base and replace with the original megafone propaganda
- New Bizon submachinegun 9x18 model
- Removed the females NPCs from Escape (Loner trader) and Agroprom (Loner leader)
- New footsteps sounds
- New eco sounds
- Added a scope to the Groza rifle
- New weapon M-79 grenade launcher
- New suit Leather jacket Clear Sky
- New Protecta shotgun model
- New suit SSP-99 Ecologist Suit
- New suit SSP-99M Suit
- New suit "Metro"
- New arms models
- Now the radiatiion and bleeding aren't decrease anymore, it's necessary use some item
- Changed the ammunition used by the VSK-94 Metro to use calliber 5.45x39mm
- Increase view distance of the chimeras
- New weapon SVU with 1P29 scope
- New weapon Mac-10 submachinegun (3 variants)
- New weapon Greasegun submachinegun
- New weapon Scorpion EVO submachinegun (3 variants)
- New weapon Scorpion submachinegun (3 variants)
- New weapon M1 Garand
- New weapon Kedr submachinegun (3 variants)
- New weapons from HK416 series (6 variants)
- Can buy faction suits with traders
- New weapon OTS-2 Kiparis submachinegun
- Restaured monster Burer
- Restored the boars with new model
- UMP-40 submachinegun now can be used in the pistol slot and can use ACOG sight
- Removed from Saharov the weapon Wunderwaffe and ammunition
- Edited trader files
- New Walther 99 pistol (3 variants)
- New weapon MSBS-5.56K Grot rifle
- New weapon PTRS-41 sniper version (2 variants)
- New animations for Saiga-12k shotgun
- New NPCs fro the game Metro 2033 in the stalker base in Agroprom
- New weapon variant Saiga shotgun
- Correct the PTRS-41 price
- New weapon Mosin-Nagant sniper variant
- New weapon M1903 Springfield
- Fixed the bridge to Limansk in the Red Forest not aligning properly when lowered, which in rare cases would cause NPCs to never reach the other side (SRP 1.3)
- New mutant respawn time

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CHANGELOG 1.4.1
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- Adjusted the damage of the soldiers, now they're not bullet sponges. They're still resistant but not impossible to kill
- Change a NPC next to the Flea Market in the Garbage that causes some errors in DX8

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CHANGELOG 1.4
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- Spiders are less bullet sponges
- Human NPCs are less bullet sponges
- New mutant Leaper
- New mutant Bibliotekar
- New mutant Chimera
- New mutant Zombie Ghoul
- Sounds for consumables (medkits, food, antirad, etc)
- Updated weapons descriptions
- Revised prices of various weapons
- New mutant part: spider glads
- New mutant part: bibliotekar brain
- Reworked a lot of stashes
- New PDA map textures
- New images for load levels
- New military models
- Revised traders inventory
- New main weather "foggy"
- New vodka bootle model
- Outfit reversion bug fix
- Changed some weapons animations for better ones
- In the mission "Help the Wolf brother" changed files to make the NPC acept modded weapons and ignore combat, going directly to the rookie base
- New textures from Misery and Stalker 2k
- Changed the rain sound
- Increase the respawn time of the nosalises in Agroprom
- New scope textures
- Correct the SVU model in 3rd person don't apear with PSO scope attached
- Lowered the size of some texture for more stability
- Fixed errors and warnings from logfile
- Fixed position of icon of slot closed artifact in inventory
- Added upgrades for various new weapons
- Fixed the correct name and version of the mod in the main menu
- New weapon VBR PDW
- New weapon Zastava M70AB2 rifle
- New AN-94 rifle model
- Changed USAS-12 shotgun degradation conditions to make the weapon more durable
- New weapon AK-74 Metro variant
- Adjusted VSK94-Metro HUD position
- New AKS-74 rifle model
- Correct position of TT-33 pistol in 3rd person
- New Mosin Nagant model
- New weapon Krebs rifle
- New weapon Vepr 54R rifle
- New weapon DP-28 machinegun
- New weapon Vepr AR rifle (2 variants)
- New weapon KSVK sniper rifle
- New weapon PTRS-41 anti tank rifle
- New Groza models (2 variants)
- New binoculars model and animations
- AKS-74u have new model and 5 new variants
- New weapon Zastava rifles (2 variants)
- New weapon VZ58 rifle (3 variants)
- New weapon Tommy Gun (4 variants)
- New Sig 552 rifle
- New Scar rifle variants (8 variants)
- New weapon PPSH 41 submachinegun
- New weapon PL14 pistol
- New weapon RU 556 rifle
- New weapon Raffica pistol (2 variants)
- New weapon AK5 rifle (6 variants)
- New SIG 550 model (now use SUSAT scope and haven't grenade launcher - 8 variants)
- Removed bleeding of the NPCs
- New ammo .38 for Revolver MK2
- New ammo 7.92x33 for STG44
- New weapon AA12 automatic shotgun (3 variants)
- New 4 variants for Kar98k
- New weapon STG44 (5 variants)
- New weapon MP40 (2 variants)
- New RPK and RPK74 shoot sounds
- MP-133 shotgun correct animation and ironsight
- New weapon Vepr sniper rifle (2 variants)
- New weapon Enfield nº 2 pistol
- New weapon GOL sniper rifle
- New weapon SIG 552 rifle
- New weapon RK62 rifle
- New weapon RK95 (2 variant)
- New weapon M14 (2 variants)
- New weapon MK18 rifle
- New weapon Ar15 Black rifle
- New weapon Galil 5.56 "mini Galil"
- New weapon Galil 5.56 black
- New weapon Galil ARM 5.56
- New weapon PSG1 sniper rifle
- New weapon HK33 rifle
- New weapon G53 Carabine
- New weapon G3 variant with red dot sight
- New weapon G3A4 rifle
- New Vityaz submachinegun variant with C-More sight
- New P90 submachinegun variant with ACOG sight and silencer
- New weapon Famas rifle
- New weapon P38 pistol (2 variants)
- New weapon Ak-74s (5 variants)
- New weapon M21 (2 variants)
- G3GS1 now have a wood variant and only can shoot in semi-auto
- New weapon Duplet shotgun (from Metro game, 2 variants)
- New weapon MG3 machinegun
- New weapon SR-1M pistol
- New weapon SR-2M submachinegun
- New weapon G43 rifle (3 variants)
- New weapon model for thge M60 machinegun

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CHANGELOG 1.3
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- FN2000 new scope texture and silencer shoot sound
- FN2000 now use correct supressor for this caliber
- Changed the smoke particles of the PP2000
- New MP-153 shoot sound
- New SVD and SVD-K shoot and reload sound
- New SVU shoot sound
- New Kar98k shoot sound
- New PP2000 shoot sound
- Correct G3/HK91 scope position when attached to the weapon in inventory menu
- New RPD shoot sound
- New weapon LR300
- Pseudogigant appear on swamps
- New weapon Vityaz submachinegun
- New Glock shoot sound
- Reload sound of the Sig220 and Glock now match with the animation
- New weapon "Flamethrower" and respective ammo "Gallon"
- New explosions sound to grenades RGD-5 and F1
- Added some female NPC's
- New weapon "Eletric worm" and respective ammo "Electro-capsule"
- Added E-money to the traders. Keep your money safe from bandits!
- New weapon MP5SD submachinegun
- New M249 model
- New MP5 model. Now can mount a ACOG sight
- New RPG-7 model
- Correct a error that make the SPAS-12 shotgun being used as sniper rifle by NPCs
- Military checkpoint in the bridge in Cordon show now correctly "military" in minimap
- Reworked some spawns
- Crimson Suit have new hands model and have better protection against bullets
- Added new AR-15 model
- Added new Monolith suit
- Added the AKS-74N rifle
- New textures and sounds for AEK-971
- New actor hit sounds
- New animations for RG-6 grenade launcher
- Reworked color of the Kar98k for more brown
- New model for Vintorez and added a new variant with PKA scope
- Changed the sprint animation of the AK-74, AKS-74 and AK-101
- Ak-74u are back to rifle slot
- Added missing description for the monster item "Cat tail"
- New M4 position in HUD and reload animation
- New Groza model
- Tracers now working on DX10
- Tracers enabled for all ammunitions
- The SVT-40 is less efective
- New bolt model
- New binoculars animation
- New knife model and animation
- Lowered some textures for more stability
- Aligned the iron sight of the PKP
- New textures (vehicles, walls, etc) from mod Stalker 2k
- New military NPCs
- Reworked some itens from traders
- Reworked some stashes
- Forester sell a stash with the RG-6 grenade launcher and the Monolith outfit
- Better reward in some secondary missions in Agroprom
- Increase the number of mutants in all levels
- New L85 model replaced the old version. Now are two variants: one without a scope and another with a ACOG sight
- Changed the weapons that the stalkers are using in Dar Yar (Red Forest). Now they are using a Saiga a instead the Armsel Protecta
- Lowered a texture that cause a error in Cordon
- Increase the number of zombies in Yantar
- New L85 shoot sound
- New APS shoot sound
- New SPAS-12 texture
- New SVT-40 texture
- New SV-98 texture
- Zombies are more strong
- Added the pistol OTs-33 Pernach
- Added the HK417 rifle
- The Ak-74 is less efective than Ak-74m
- Added a version of SVU without a scope
- Increase damage of the VKS sniper rifle
- New shoot and reload sound for VKS sniper rifle
- Changed some NPCs models to better ones
- Changed some itens icons like the sandbag
- Added Duty Seva NPC

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CHANGELOG 1.2
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- Diferent name for the PKM equiped with EKP sight
- Adjust the Vepr misaligned sight
- Added a empty sound to Vepr
- Reduced the MP-133 description
- Reward of Freedom trader don't crash anymore
- Reduced the magazine size of Galil to 30
- Added the AK-74m Green Camo to the Duty trader and configures some prices
- More equilibred gameplay, you don't die so fast
- Added better rewards for Garbadge quests
- Correct a error with the scope texture 4x34
- Changed the texture of the Wa2000 sight
- Can use upgrades in new weapons
- New tile texture now working

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CHANGELOG 1.1
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- Better position for Galil sprites
- One new tile texture
- Monster flesh more vulnerable
- More equilibred gameplay, you don't die so fast
- Added MP 133 to one stash in Garbage
- Lowered the cost of the MP-133

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CHANGELOG 1.0
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>> Added new weapons
- AK-12, Scar, Galil, Galatz, RPD 44, USAS 12, Kar98k, VSSK, FN 57, FN P90, SV-98, Wa-2000, Vepr, MP-133, VSK-94 Metro, PKP Pecheneg

>> New sight: ZF39 for Kar98k

>> New ammo
- 7.92x57 for Kar98
- 5.7x28 FMJ and 5.7x28 AP for P90 and FN57
- 12.7x55 for VSSK

>> New sounds: Most of the weapons have new fire sounds

>> New monsters: Boars for gigant spiders and tushkanos for nosalises. The new monsters are from Metro games

>> Restored mutants
- Izlom (a.k.a fracture), zombies, cats

>> Restaured mutant parts
- Mutants parts can be trade with Clear Sky and Ecologists

>> Revised economy
- The money the NPCs carry is based on their rank
- New rewards for secondary missions (more money, new weapons)

>> Gameplay
- Agroprom underground: Bandits replaced by zombies
- Yantar: Added zombies and izlons
- Darkvaley: If the player chooses to help do the mission to help Freedom against the Mercenaries, the player will have to capture the two antennas practically alone, defeating the mercenaries who occupy them, then you should wait for Freedom to occupy these antennas with soldiers from the base Freedom to then confront the rest of the Mercenaries in the abandoned factory.
- Cordon: In the half of the map there is a army blockpost but in the map will appear a stalker blockpost!
- Red forest: more mutants

>> Various
- Money loot for the corpses
- Bizon SMG can use 1P29 sight
- Medical kit less efective
- New properties for some artifacts
- HUD minimalist
- New textures
- New icons: For weapons, medkits, itens, etc
- HD models for NPCs
- Revised inventory: SMGs are used in the pistol slot

Don’t tested the faction war, but I don’t join to any faction

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