In the "addons" section is uploaded the BETA TEST of the CTW version of this mod.
Azangara's "Flora and Fauna" terrain mod and Army of One (Legend017) "WW2 Campaign" mod are included.
WARNING!
The CTW version will be installed overwriting your Rise of Nations core files.
Make a backup copy of the whole "..\Rise of Nations" directory before to install it.
After the installing you'll play RON only with the mod features.
This to allow people to play CTW campaigns and use the editor to create scenarios for the mod.
KNOWN ISSUES
In the editor only the "Regno d'Italia" nation can build all bunkers and houses (Yellow dot garrisonable. Red dot not garrisonable).
To create a scenario use the "Regno d'Italia" nation to place all buildings than change the nation, the buildings will stay with the new nation and you can go on in this way.
A CTW version for STEAM and the 1.7 normal mod version will be uploaded next days.
I followed the instructions yet i get an error when it trys to load to the main menu, something about a dummy building.
Ops!
with this file you should solve it:
4shared.com
Unzip and copy the file in "..\Microsoft Games\Rise of Nations\Thrones and Patriots\data" folder
Sorry for it, I made too much tests to have the editor working.
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Hello Guest,
check the "Addons" section of this mod.
Moddb.com
New Country Update 1.7 ?
The Real World War II Veterans countries
USA
Germany
England
Spain
Italy
Russia
Hungary
Poland
Romania
Bulgaria
Canada
New Zealand
Australia
Taiwan
Japan
????????????????????????
specially USA..
No, you are wrong PrinzRen, specially Italy
Hi wpgusehd,
what I know Spain and Taiwan hadn't a big role in WW2, anyway we needed the Kingdom of Yugoslavia and Scandinavia for the CTW campaign.
All other countries are present in the mod.
can i suggest to put the mighty Jagdtiger with his 128 mm gun in the mod as germanys secret weapon as replacement of the elefant and pls can you also try to put the jagdpanther in the game.
jagdtiger: I59.fastpic.ru
jagdpanther:
Worldwarphotos.info
Hi marfel,
maybe I'll follow your suggestion in next relese.
thanks i hope it will help you further:D and for japan i have a few things to like: O-I (tank) as secret weapon (http://static-ptl-sg.gcdn.co/dcont/fb/image/o-i_1.jpg) and the IJN nagato class battleships(https://i1259.photobucket.com/albums/ii547/reiayanami4ever/f0fe746b_zps71cf321b.jpg) and off course the DKM scharnhorst class battleship(https://i1259.photobucket.com/albums/ii547/reiayanami4ever/f0fe746b_zps71cf321b.jpg) HMS hood is also a idea maybe (http://www.hobbyworldinc.com/images/hood3.jpg)
@marfel,
RON has a fixed number of units and the mod is using all available.
To add a new unit we have to delete another one and it's not an easy choice.
Example: to have the jagdtiger or jagdpanther we have to delete the Nashorn or the Marder.
okay
i will suggest to put jagdtiger in secret weapons and switch jagdpanther for marder
i also prefer scharnhorst class above destroyer i think more would and did i prefer the H44 already as an upgrade of the bismarck class it would have been ready in 1944 as part of the z plan the ship would have been 388 meters long and 420mm guns
It crashes and says gathering exception error or something when i try to load a solo game
Hi TheBattleZocker,
are you sure you installed the right version?
RON TaP part1:
Moddb.com
RON TaP part2:
Moddb.com
EON EE:
Moddb.com
Did you install the patch?
RON TaP:
Mediafire.com
RON EE:
Mediafire.com
@TheBattleZocker,
I thought you were talking about the CTW version, sorry!
I'm checking the mod files to find the bug.
I found the bug, it's a wrong info file.
Here the link to download the right one:
Mediafire.com
You can download a patch with the latest models here:
Mediafire.com
Thank you very much.
P.S. Awesome mod, I play it like twice a day with my friend :D
Also, where do I have to put the info.xml in? In the %appdata% microsoft folder? ? or where exactly
Edit: figured it out myself, in the mods folder in the second great war
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Try to download and install this patch:
Mediafire.com
I found a bug in the scenario scripts. I'm playing Conquer the World as the Soviets (v1.7 with patch). In 1940 the Neutrals declared war on me and overran the Caucasus. The battle to retake it was the Skirmish scenario. Even after destroying the redoubt and killing all enemy units, the game doesn't register the objective completed, and once the timer runs out I lose the match. I tested it multiple times to see if it was a fluke, and even toyed with the scripts to see if I could fix it myself, but even though the scenario will auto-lose if the script references are changed from "Fort" to "Redoubt", it doesn't seem to know when the redoubts have been destroyed.
Hi Guest,
the Conquer the World campaign is not fully adapted to the mod, even the WW2 campaign has some problems still.
Right now there's none working on it and any help will be appreciated.
I found the problem: Because both the 'Fort' and 'Redoubt' buildings use 'Redoubt' for their <NAME> tag (as defined in buildingrules.xml), the script must've become confused and ended up looking for the redoubt 'upgrade' instead of the base building when checking instances on the map. Renaming the first entry back to 'Fort' fixed the error with (as-yet) no side effects - it even still displays as 'Redoubt' in-game.
I've actually been tinkering at a custom mod to fix some of the campaign-level problems incurred by DonTheDime's original scripting; my schedule's nowhere near reliable enough for me to volunteer as an -official- team member, but if you're desperate for help I can share my work as it comes. What's the best way to contact the dev team?
Best way to contact the team is to send me a PM with your e-mail.
I can add you to the team when we know more each other.
Anyway any help is wellcome :)
Hola, primero que nada felicitar a los creadores por el MOD, es para mí uno de los mejores. Mi problema: sucede que la IA es incapaz de generar embarcaciones, es una pena, el MOD ofrece una espectacular variedad de barcos... a que se debe esto ? como lo puedo solucionar ? Gracias de antemano.