[w]tech combines next generation technologies like full dynamic lighting, voxel based terrain and bullet physics, which are brought to you via a self-explanatory user interface. We are thinking in innovative ways to combine the available technologies and ideas to an edgeless package. Visit wtechportal.com to get more information about the newest features integrated into [w]tech!
We added another feature to our lighting system, which we call "Indirect Lighting". Although it's called "Indirect Lighting" it is not real indirect lighting like in global illuminaton, but rather a simple fake of it to get smooth lighting effects.
We can render it dynamically at nearly no cost, and used properly it can bring you some nicly lit images using only a few lights at once.
Some of this stuff is really intriguing, knowing that Source does all this by default, but you guys are doing it all from scratch. Excellent work I must say.