The studio developed its engine, writing it from scratch. The name of the engine comes from a special place in the world of the game Dishonored. This place is called "Abyss". Void Engine - engine of a new generation, created on the basis of the engine id Tech 5. Engineers from Arkane Studios Lyon rewrote the engine id Tech 5 by 90%. For rendering the OpenGL library answers, the toolkit is made taking into account the wishes of designers and modelers, so that it was more convenient to work with the engine and create elaborate and picturesque places, as well as characters. In the PC-version of the game there is a large list of graphics settings. The engine supports HBAO +, SSAO, the lighting system is completely dynamic and per-pixel. Soft shadows are possible, the techniques of relief texturing use Normal mapping and Parallax mapping. The physical engine is Havok.

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flamesoff
flamesoff - - 46 comments

Sounds like a marketing ********. What is the point to rewriting 90% of the engine, instead of creating these r own from scratch? Especially I’d Software’s engine - one of the best engines there and more optimized than Unreal Engine.
I don’t believe that.
Most likely they tried to add Direct3D (for some ****'s sake), as well as add support for proprietary formats within their company, like 3D models and sounds.
Moreover, none of the Project Managers would have given so much time and money from investors to rewrite the engine for 90%, otherwise this project would have been closed long ago.

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Strelok_Freeman
Strelok_Freeman - - 66 comments

It has some unique features, but Arkane's DX11 renderer just sucks balls. Idtech engines are made for opengl/vulkan backends, not directx.

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Argoon
Argoon - - 1,078 comments

I don't believe for a second Arkane Studios rewrote 90% percent of the idtech 5 engine, not even idSoftware did that for idtech 6 and it has a Vulkan render, that demanded a pretty heavy refactoring of the engine internals, rewritting 90% of a already AAA engine would be a total stupid move from their part and a total waist of time and money, it takes years to make a AAA engine from scratch, tools and all. No AAA studio and publisher wants to waist time and money reinventing the wheel all over again, is like taking a good building with a good foundation, destroying it and then making a pretty much identical building with the same foot but just with a different facade.

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