The Source engine is a 3D game engine developed by Valve Corporation. Its unique features include a large degree of modularity and flexibility, an artist-driven, shader-based renderer, accurate lip sync and facial expression technology, and a powerful, efficient and completely network-enabled physics system.

Post tutorial Report RSS Hammer Tutorial - Respawning Zombie

in this tutorial i will show you how to make a respawning zombie

Posted by on - Basic Mapping/Technical


Note: Theres npc_template_maker and npc_maker to handle npc's. this is just another way to do it.

The tutorial in text:1,
First place a "Npc_zombie" on the ground
2,
Give the "Npc_zombie" a name
3,
Now create a "point_template"
4,
Give it a name, and add the name of the "Npc_zombie" in "template 1"
5,
Now go to the "Npc_zombie" and Outputs
6,
Use this Output:
OnDeath -> (the name of your template) -> ForceSpawn
7,
You can add a Delay if you want to
8,
Now create a "Logic_relay"
9,
Go to Outputs in the "Logic_auto" and use this output:
OnSpawn -> (the name of your "Point_template") -> Forcespawn
10,
Now Youre Done!

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