Valve have released a beta update to the Source SDK, including:
- Half-Life 2: Episode Two game source code.
- Removal of the need to use command-line parameters to access the Episode One-era tools or the new studiomdl and vmex.
- Hammer 3D Lighting Preview (including 3D ray-traced).
- scenes.image compiler for choreography creators.
- Various bug fixes.
To access it, add -beta srcsdk0122 to the shortcut you use to launch Steam.
The new code supports Visual Studio 2008, once you work past the beta glitches, including the free Visual C++ Express.
awesome, my modding group was waiting on this
I wasn't really waiting for this but I bet a bunch of people scream "yay! finally!" now ^_^
Your not looking forward to realtime lighting? HOW!?!? lol just kidding.
by not working on any source mods right now ;P
Finally! : D
Yay! Maybe I will start modding on something now. Maayybe...
Will check it out tho.
Sheesh Varsity, you're quick :P
Yeah I'm pretty damn happy that this is out. Gonna be a busy few weeks for me I think :D
Very disappointed at no particle editor though :(
I expect that'll come with the other in-game tools.
This made my day!!
Loading it up with the new SDK now!
Connecting Steam Account.... Good!
Going to Tools....
It's open now!
Opening Hammer....
What exactly is different...?
The new lighting previews. Click one of the in-frame buttons that say "Camera" and look down the list.
And a better entity search algorithm: it'll pay attention to the letters behind each underscore. So you get a cubemap, you don't need to type "env_cu" but just "cu".
Yeah, its actually a fairly disappointing SDK update IMO. No shaders, no in-game tools, still a terrible lighting preview. Guess we should expect that from Valve nowadays.
have you SEEN the COD4 level designer program?
It sucks!
How can you say it sucks... Some of the maps on Cod 4 are the best I have seen, mostly down the the design, but thats because of the freedom they were given with the tools.
Also the New SDK isn't that bad but meh, no Particle editor. Steamreview.org
I don't know what thai so, but it looks yummy. :D
I was suppost to write "that is," but slippyfingers me made it all unreadable. Where's the edit button? Hate to double post.
Comments don't have one.
I would like to remind a few people that this is a beta.
Wooo, real time lighting FTW! :D
"To access it, add -beta srcsdk012 to the shortcut you use to launch Steam."
I tried this too and then I read the wiki from the link. It's supposed to be -beta srcsdk0122
Anyhow, I can't wait to see what modders do with this stuff.
Thanks for pointing that out, updated the article
(buried)
I hate to say it, but "too little too late" comes to mind, I mean, Epic has already released UED 3, which is, as much as I like VALVe's games, better for modding.
Tell that to the people still modding HL1. ;)
This isn't meant to be some kind of new beginning. The in-game tools might be, but they aren't available yet.
now if we could just get the crysis SDK we'd all be set
OH EM GEE Lighting!
Hm.
Nice, very nice. :)
Crysis and ut3 sdks are only level design tools at the moment, there is no informations about getting models into game, peoples are starting to figure it out on the epic forums, but i think there's still no informations for cryengine2...Im looking foward to the cinematics physics and the particules editor,but I most admit that i think the ue3 is more simple then source. coding is more easy, char models are parts by parts, anyway im realy exicted about the source sdk updates and the docs on cryengine2 and ue3 :)
love you all :D
Cinematic Physics is a wank anyway
Who buried my comment? I dont think it was that offensive, I was just saying that(In my opinion), its taken too long for VALVe to release the source code for Ep2.
As for UT3, the special edition has full documentation on getting models, particles, and materials ingame, and theres a tutorial here on the Moddb for setting up code.
Ray-trace lightning? Holy cow!
Wait, how do you get this to work again?
So I suppose this means the inclusion of Dual-Core support?
Yes, it's all there. It's mostly disabled by default, so you'll have to fix that either by changing the default convar values or through an autoexec.
Interesting...
How do you get into it after you add the -beta srcsdk0122 to your shortcut for steam???
..launch the SDK?
Why are people messing with adding strings to shortcuts? You can get the beta working by opening up steam, going into preferences and under beta participation, select source sdk update. Is that really hard?