when moving images just add the below code.
// just add
protected override void KeyDown()
{
if(Key.W)
{
myimage.position.y--;
}
// and so on
base.KeyDown();
}
if we were to add/disable the player jumping just add
// enable jump
protected override void SpaceBarDown()
{
myimage.jump(true);
base.SpaceBarDown();
}
//disable jump
protected override void SpaceBarDown()
{
myimage.jump(false);
base.SpaceBarDown();
}