When adding images it is almost like adding images in XNA.
using System;
using Explorer.Drawing;
namespace MYNAMESPACE
{
public class MYCLASS : Egame
{
private DrawMod mod = new DrawMod();
private GameImage img = new GameImage("image path");
protected override void Draw()
{
mod.start();
mod.Draw(0, 0, 0, 0, img); // mod.Draw(x position, y position, width, height, image to draw);
mod.end();
base.Draw();
}
}
}