The Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring expensive licenses.
Eventually put all together in-game: Dragon Locomotion, Ragdoll Physics and Spring-Wing physics.
First sequence: Dragon locomotion with body tilting and feet-on-ground animator test.
Second sequence: Same as first one but from the eye-camera. Shows that using the dragon locomotion with body tilting your view stays where you want it resulting in a smooth experience.
Third sequence: Ragdoll with spring-wing in action on a slopy mountain side. Still some issues with the Bullet Physics library.
Fourth sequence: Same as the third but using the eye-camera.
Important to note for those not knowing about "Dragon View Mode" yet. This simulates how a dragon sees the world using two views one for each eye. Instead of 90 degrees as with common game characters you see 180 degrees. Besides you get other benefits as Low Light Vision.
Very nice!
In-game Dragon + multi-screen = awesome ! <[:3
oh noes D: they kiled the dragon...murderers! :(