The Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring expensive licenses.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS PBR Bounced Lighting (view original)
PBR Bounced Lighting
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

The nice thing on Physically Based Rendering is that it provides secondary (or bounced) lighting for free under certain conditions. Here the green light hitting the wall through the door illuminates also the hallways in the shadows. This prevents also totally dark shadows in situations with only few light sources without the need for ambient lights which have their own problems.