The Drag[en]gine is a fully customizable game engine and game development environment designed with modularity and extensibility in mind not requiring expensive licenses.
Test case for fake-bounced reflections with a curvy metallic character with self-reflections. Local reflections provide the first order reflection while global reflection kicks in to provide the bounced reflection. This works since bounced reflections are nearly always off screen anyways so the lack of true reflections is usually not visible.