The Road To Proper Zero Ping Multiplayer: Support for alpha/colormod/addtive/fullbright/scale on static entities (func_illusionary, torches, "makestatic") via a protocol extension -- alpha in particular is used in Quake 1 mapping. "r_drawentities 10" will only draw entity #10 (type "entities" to see what is an scene). Several other items in readme like "r_drawentities 10" will only draw entity #10 ("entities" command lists entities in scene and shows #).
The Road To Proper Zero Ping Multiplayer: Support for alpha/colormod/addtive/fullbright/scale on static entities (func_illusionary, torches, "makestatic") via a protocol extension -- alpha in particular is used in Quake 1 mapping. "r_drawentities 10" will only draw entity #10 (type "entities" to see what is an scene). Several other items in readme like "r_drawentities 10" will only draw entity #10 ("entities" command lists entities in scene and shows #).
Hello, could you add Linux binaries? I tried to compile it without success. Linux gamers, like Windows gamers, enjoy downloading already compiled binaries too. Thank you.
Sure, I'll do a Linux binary in the next version.
I know the Linux binaries are popular, I am very actively coding and often the main purpose of doing a Windows only point release is get stable solid final code out into the wild -- to reduce my coding "error rate risk".