Ultimate Apocalypse - The Hunt Begins Patch (for version 1.86+)! REQUIRES full installation of 1.86 as this is a patch! If it does not work in multiplayer with others, then uninstall as you ignored errors during install process. Click "read more +" for additional download mirrors and install instructions.
NB!
- Requires full installation of version 1.86 (full version).
MIRRORS
Mediafire.com
Drive.google.com
Mega.nz
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Requirements:
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- Full installation of version 1.86 (full version).
- Copy and replace all files.
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Installation:
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1. download UA-THB-PATCH-1.86.3.exe
2. run it (double click its icon)
3. follow the instructions on screen
4. Browse the location of your Soulstorm directory
- (defaulted at) C:\Program Files (x86)\THQ\Dawn of War - Soulstorm
- (STEAM Users) C:\Program Files (x86)\Steam\SteamApps\Common\Dawn of War - Soulstorm
5. Install and replace all files.
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Recovery of custom color schemes:
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- All user-made color schemes that were created in Soulstorm are tied to the mod they were created on, so if you load a different mod, they won't be there.
- To restore Saved games and paint schemes, go to Dawn of War Soulstorm\Profiles
- Inside the profiles folder, you can copy and paste color schemes from one profile another.
- Go into your profile titled "Profile#", and then select the game that contains your .scheme files.
- Copy the color schemes you want to port and paste them into the Schemes subfolder inside the folder named as the mod you want them to show up (in this case, THB).
- Launch the mod you've just added color schemes to and you'll get your schemes back in the army painter.
NEW CREDITS:
- Thudmeizer - For Eldar, Chaos Space Marines, and Ork new AI. + Greater improved Space Marine AI. And even more work.
- Eranthis Aconite for more structure sounds.
- Zany Reaper - TTRU mod for Shining Spears and more unit sounds.
RECOMENDED: NTCore 2.0 (For steam users)
If you've not read the FAQ, please read before posting! Requires 1.86 FULL. Get it here: Moddb.com
Post bugs here: Moddb.com
FAQ: Moddb.com
Sneak Peaks: Youtube.com
Update video and changelog coming soon!
NTCore 2.0 (For steam users): Moddb.com
Changelog: Mediafire.com
3rd person to get it!
congratz dude lol
Congratulations! *Said in a snobby voice*
Neat! Will check it out soon! Keep up the great work! :D
Great thanks for that much appreciated
Where are the extra mine upgrades, or are they not included yet?
Read changelog. Not included yet.
IT HERE!
My ingame menu displayed version is 1.86.17.... is that correct or did I do something wrong?
I forgot to add the DIDHT module file. :| Not your fault.
That why I can't the new faction
(faceplam)
*play
I can play the new factions, watcha talking about, its only a slight text error
Seriously text error that all?
but can play the latest version
Hey i had the same error. Check when u initiate the installation. My game directory is "C:\Archivos de programa\THQ\Dawn of War - Soulstorm" but the route of the patch says "C:\x\x\Dawn of War Soulstorm" WITHOUT THE SLASH ( - ) BETWEEN "Dawn of War" and "Soulstorm". I reinsttalled adding the SLASH ( - )
as always .... GREAT EPIC MAGNIFIC!
Awesome like always :)
Yus its here! Great work as always, but i have a doubt, why does the CSM and the Daemons have the same penalty for invulnerability? Theyre completely different skills, CSM is the OP one which grants global invulnerability to everything, the Daemons one, can only target a single unit, please look into this, theyre back to being bad again for the Daemons :x
thats cool ability for CSM. Maybe demons dont need it - global invulnerability
Global invulnerability? Is that actually a thing? If so, it should be severly removed.
Well when you cast invul when playing tzeench chaos sm it works for a limited time on all units - it even says so in the description ;-)
Death Cult Assassin damage increased by 1000%. Is now extremely deadly to all commanders and infantry alike, killing them almost immediately if engaged. O_O boy i need to try these
* Scout Bolters no longer deal suppression Fire. Nooooooooooooo i had so much fun with those, rendering useless tier V relic units was fun, RIP.
Warrior Venom Cannon cost increased from 70 to 100 requisition.
Wow thats quite a nerf bat, not only the squad is more expensive and takes longer to field, but you have to pay 600 requision to give them proper weapons.
You write here that 4 game breaking issues are fixed, and in the changelog i read only 3 major game breaking bugs. How much bugs do you fixed 3 or 4?
4. But I guess I left 3 in there by mistake. :S
Are Erathis icons still targeted for one of these 1.86 patches?
Never as that is his mod which you can copy overt o UA. :)
I play again since 1.86, and my favourite faction is Eldars… and you give love to Eldars !!
BTW is it normal that if you hide all your buildings and troops, the IA slow down a lot ? I mean, even in the hardest difficulty, if you play hide and seek with Eldars, you are 99% sure to win easily.
What is IA?
I think he means AI.
What is with the winconditions? Someone sent you a copyright notice?
What?
The changelog - all the wincondition - changed into blah blah. I'm just curious what happened in the background, there is even a partial explanation of the winconditions being from another mod or smth...?
Can any error occur with multiplayer?
I mostly play that mode,so I would not like to install it and re-install due to MP problems..
Let me know! :)
If you installed it correctly, then you wouldn't need to worry about MP problems (and everyone else) as all there are is same data matches.
Hey, this mod's fantastic. Been playing it for yeeeeeaaars. Just one urk: sync errors always happen when my friends and I don't install everything to a T. Exact. The sooner you get a true all-in-one install out, the better (because my friends are idiots). Thanks!
All-in-one will not happen unfortunately due to ownership restrictions and ethics of modding.
At the very least, release a patch that fixes sync errors. Chrissake, guys. It keeps happening, and only on some maps. It's like map roulette, which one's gonna make the game crash next?
Any chance to import Legio titanicus to 1.86? never too many Titans at hands of IG.
Suggestion: in further updates could you give each factions a new unit/upgrade portrait or at least improve existing unit/upgrade portraits??
Mod manager says freeui and chaos daemons missing? Everything worked fine before the patch? Now after intro vids game crashes.
Yes. It requires Chaos Daemons 2.0 now. Please read instructions before installing. Better yet, just install Chaos Daemons 2.0 in installer please.
Awesome! A patch within a few days when I downloaded this mod, you guys are great!
I also have a quick question if anyone could answer ...
I was installing a different mod and the DoW Mod Manager was detecting a certain mod file not being installed, would anyone know? I'll provide a screenshot link:
Puu.sh
Thanks!
I feel like ever since the 18. patches, the AI is a hell of a lot more slower and less aggressive.
Usually my base is attacked within 10 minutes of playing, now it's more like half an hour and when they do attack, they only send a small wave.
????
I don't get that issue. They seem to always attack. Some exceptions are Necrons and Chaos Marines.
Try pimping up difficulty? Could be opinion based.
Is this still compatible with the "Revised Fan Addons" pack? It seems "Ultimate Apocalypse" is not installed, when looking at the mod manager:
I.gyazo.com
tyranid super weapon still not working...
icon is glitching,no timer shows and everything is grey out
Nope, that's a confirmed fix. Make sure you installed 1.86.3 correctly. ^^
it is installed correctly.
so you can use everything?u sure?
screenshoot of superweapon I212.photobucket.com
all are grey out
I'm sorry, but we even tested this and it works. I know for sure 1.86.16 does not work and I saw with my own eyes my tester, Jordan Lane nuke an AI base in 1.86.3.
check your soulstorm folder. If there is another soulstorm folder located within the first, take everything from it, cut and paste into the true ss folder. You made an error when installing 1.86.3
Actually...
After investigation, it appears to be still bugged....... after the public release. :\ After our tests, something wrong happened and backported my changes. Apparently. Thanks for response! Will be fixed (AGAIN) next version...
no problem man.
me thank you for the mod.
but where this problem is hidden?i cant find it in files to fix it :S
Yep yep, same for me, I was really hoping to use them this time around.
:(