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REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting files.

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Ultimate Apocalypse Patch - 1.73.9
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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

Changelogs: Moddb.com

Frequently Asked Questions: Moddb.com

Bug reports: Moddb.com

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ralleo1980
ralleo1980 - - 188 comments

Hello Master Doofus, only a question, in what patch will be included the Macabee mods (the unit of Necrons)??? Thanks for your attention.

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

Most likely THB. :p

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Scout_the_heretic
Scout_the_heretic - - 161 comments

Are the thb coming in this mont really?

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SkullHunter727
SkullHunter727 - - 106 comments

Might be. there is still work to be done but if you be a good ork then we all might get lucky

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sinblood
sinblood - - 94 comments

Sorry for double posting same thing but I'm not used to how message display is poorly handled.
As stated in changelog, you have to activate the UA Tyranids trough mod manager. No need to edit files anymore. I had some trouble too and had to re-read maybe 4/5 times to understand. That's what happen when you watch without seeing XD Maybe that's a problem from my end however in the end I had to activate the module from local.ini. I got instant ctd when activating from game menu itself.

@Cylarne: I ask just to be sure. You modified Necrons economy but didn't fixed their AI (until THB release), this was intended that way right?

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

To have Tyranids available in your mod, go into game manager within the mod's main menu, and select "Ultimate A: With Tyranids". Bam you have Tyranids.

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

To get back the Tyranids, go to UA main menu and into game manager, select "Ultimate A: With Tyranids" and BAM, you got Tyranids. :)

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

I don't know what's going on, but it appears I keep forgetting the "post comment" button or something? But here I go again:

In order for you to unlock Tyranids, you must go into game manager within any mod main menu of Dawn of War - Soulstorm and select, "Ultimate A: With Tyranids", and bam you will unlock Tyranids. :)

Enjoy the mod as it is more balanced AND playable. :)

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GreenScorpion
GreenScorpion - - 1,935 comments

"Lord_Cylarne 31mins 48secs ago replied:

To have Tyranids available in your mod, go into game manager within the mod's main menu, and select "Ultimate A: With Tyranids". Bam you have Tyranids.

Lord_Cylarne 24mins 21secs ago replied:

To get back the Tyranids, go to UA main menu and into game manager, select "Ultimate A: With Tyranids" and BAM, you got Tyranids. :)

Lord_Cylarne 5mins 6secs ago replied:

I don't know what's going on, but it appears I keep forgetting the "post comment" button or something? But here I go again:

In order for you to unlock Tyranids, you must go into game manager within any mod main menu of Dawn of War - Soulstorm and select, "Ultimate A: With Tyranids", and bam you will unlock Tyranids. :)

Enjoy the mod as it is more balanced AND playable. :) "

Should be lag on your side as it appears you always clicked post comment :P

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

More times said, more times heard, I guess. :p

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Guest
Guest - - 689,451 comments

I installed everything up until this point, but the 1.73.9 patch file isn't a recognised file type?

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SkullHunter727
SkullHunter727 - - 106 comments

ah try using 7zip

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Guest
Guest - - 689,451 comments

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Guest
Guest - - 689,451 comments

sweet god yes thank you

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N!ght_H@unter
N!ght_H@unter - - 182 comments

Big thanks to Ultimate Apocalypse Team! Nice job guys

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Beaver-Titan
Beaver-Titan - - 118 comments

"...the Chaos Sorceror can ONLY summon the Shrine to Khorne..." Wat? I thought Khorne don't like the izzibizzizappitzentchysorcery. By the way thanks for the changelog :)

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Darkblade_305
Darkblade_305 - - 163 comments

Good appreciation xD.

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ShadyHighlander
ShadyHighlander - - 3 comments

Khorne doesn't care about summoning stuff. It's hitting your opponents with magic missiles and whatnot that he doesn't care for.

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sinblood
sinblood - - 94 comments

Champagne! :D

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Saryk360
Saryk360 - - 14 comments

Sweet !

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Saryk360
Saryk360 - - 14 comments

Seriously I'm quite happy with the looks of everything... Just have to try it out now !

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Saryk360
Saryk360 - - 14 comments

I can't see the in-game changes you made to the Tau... For instance, the bodyguards' run option doesn't show up and the battlesuits' squad size is the same (3). I just played a quick game last night to try the changes out, and these are the things I noticed.

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

Both additions were made. I think you forgot to install the patch, bud after downloading. ^^

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Saryk360
Saryk360 - - 14 comments

I did install it, I looked inside the UA.module file instinctively to see it wasn't necessary to modify the Tyranids line. BTW, in game there are Two different UA in the module manager, are they both the same, the second one having the tyranids, or is the only one on 1.73.9 the tyranids one ?

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Saryk360
Saryk360 - - 14 comments

Played a game again, I can assure you the Fire Warriors bodyguards can't run.
What is it you call loadouts ?
( -> "* Broadside Battlesuit squad loadout decreased.") Broadsides didn't have anything available to buy...

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

You are correct that Bodyguards do not run as I "only" applied it to the THB version. Will be rectified in 1.74. But Broadsides do only come in 2.

As for the Tyranid mod in game manager, if you select "UA: With Tyranids", then yes it will involve Tyranids. You do not need to modify the .module anymore. :)

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BlackRangerXIII
BlackRangerXIII - - 474 comments

You've forgotten to fix the Wraithguard's weapons not appearing to the model

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BlackRangerXIII
BlackRangerXIII - - 474 comments

I've added an image about it to my profile page

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

They all appear fine and dandy for me. Ingame is what matters...

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BlackRangerXIII
BlackRangerXIII - - 474 comments

I'll check it ingame if it's possible

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zero_blade16
zero_blade16 - - 98 comments

I can't select Tyranids in this version, please check.

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

Please reread requirements section. You can now select Tyranids within the game manager.

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sinblood
sinblood - - 94 comments

As stated in changelog, you have to activate the UA Tyranids trough mod manager. No need to edit files anymore. I had some trouble too and had to re-read maybe 4/5 times to understand. That's what happen when you watch without seeing XD Maybe that's a problem from my end however in the end I had to activate the module from local.ini. I got instant ctd when activating from game menu itself.

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efrainp96
efrainp96 - - 58 comments

names arent appearing on unita in army painter for chaos. range 0008765 or something along the lines of that but it seem to be running ok

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

What language do you use to play UA?

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efrainp96
efrainp96 - - 58 comments

English, oh and some of the add on races arent appearing anymore,Demons,etc

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NebulaM78
NebulaM78 - - 87 comments

Jesus Christ, the Dark Eldar are friggin' overpowered.

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

Please leave your feedback on the forums. I disagree and your statement doesn't help fix anything.

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Guest
Guest - - 689,451 comments

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Guest
Guest - - 689,451 comments

The Tyranid mod works fine, but when i try to activate the UA it's telling me "failed to activate" or whatever, I downloaded the mod from another mirror and redid the whole process over again but alas nothing. Anybody know whats going on?

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Darkblade_305
Darkblade_305 - - 163 comments

Are you sure that you have the correct version of Tyranid mod? The last version is Tyranid Mod v0.5b2.

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Guest
Guest - - 689,451 comments

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finroxu
finroxu - - 9 comments

I'm having the exact same issue.

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moddlord1
moddlord1 - - 11,188 comments

HoHoHo! X-MAS gift from UA team many thanks!!

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Guest
Guest - - 689,451 comments

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starfox63
starfox63 - - 60 comments

I have a question, and whether returned the old regime disguise, as in the original Soulstorm.

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Lord_Cylarne Author
Lord_Cylarne - - 7,166 comments

I don't understand...

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starfox63
starfox63 - - 60 comments

I mean the fact that the unit which is in Infiltration can attack, that here there is 1.72.7; and 1.73 and subsequent patches, units attack mode Infiltration can no longer; or will be special for this upgrade?

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starfox63
starfox63 - - 60 comments

I mean what is the unit that is in Infiltration mode can attack, that here there is 1.72.7; and 1.73 and subsequent patches, units attack in Infiltration mode can not attack; or will be special for this upgrade?

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