REQUIRES ULTIMATE APOCALYPSE VERSION 1.73!!! DOES NOT REQUIRE PREVIOUS PATCHES! Extract to your Soulstorm directory and select 'Yes' when overwriting files.
Mirrors
Minfil.org
Gamefront.com
Mediafire.com
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Requirements:
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- Ultimate Apocalypse 1.73.
- Dawn of War - Soulstorm
- Tyranids mod 0.52beta - Moddb.com
- UltimateApocalypse_Tyranids (In version 1.73)
- Objective Points mod (In version 1.73)
This version now comes with the Tyranids ready to play. Activate "UA (version# With Tyranids)" to play with Tyranids.
Make sure you have Tyranid mod 0.52b for Soulstorm. You most likely won't be able to play multiplayer correctly without it.
For mirrors, please visit our websites
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Installation:
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- Extract all files to your Soulstorm directory.
- overwrite older version files with this patch.
- Go to game manager and select:
- Ultimate Apocalypse
Questions?
Moddb.com
Changelog found on our forums!
Changelogs: Moddb.com
Frequently Asked Questions: Moddb.com
Bug reports: Moddb.com
Hello Master Doofus, only a question, in what patch will be included the Macabee mods (the unit of Necrons)??? Thanks for your attention.
Most likely THB. :p
Are the thb coming in this mont really?
Might be. there is still work to be done but if you be a good ork then we all might get lucky
Sorry for double posting same thing but I'm not used to how message display is poorly handled.
As stated in changelog, you have to activate the UA Tyranids trough mod manager. No need to edit files anymore. I had some trouble too and had to re-read maybe 4/5 times to understand. That's what happen when you watch without seeing XD Maybe that's a problem from my end however in the end I had to activate the module from local.ini. I got instant ctd when activating from game menu itself.
@Cylarne: I ask just to be sure. You modified Necrons economy but didn't fixed their AI (until THB release), this was intended that way right?
To have Tyranids available in your mod, go into game manager within the mod's main menu, and select "Ultimate A: With Tyranids". Bam you have Tyranids.
To get back the Tyranids, go to UA main menu and into game manager, select "Ultimate A: With Tyranids" and BAM, you got Tyranids. :)
I don't know what's going on, but it appears I keep forgetting the "post comment" button or something? But here I go again:
In order for you to unlock Tyranids, you must go into game manager within any mod main menu of Dawn of War - Soulstorm and select, "Ultimate A: With Tyranids", and bam you will unlock Tyranids. :)
Enjoy the mod as it is more balanced AND playable. :)
"Lord_Cylarne 31mins 48secs ago replied:
To have Tyranids available in your mod, go into game manager within the mod's main menu, and select "Ultimate A: With Tyranids". Bam you have Tyranids.
Lord_Cylarne 24mins 21secs ago replied:
To get back the Tyranids, go to UA main menu and into game manager, select "Ultimate A: With Tyranids" and BAM, you got Tyranids. :)
Lord_Cylarne 5mins 6secs ago replied:
I don't know what's going on, but it appears I keep forgetting the "post comment" button or something? But here I go again:
In order for you to unlock Tyranids, you must go into game manager within any mod main menu of Dawn of War - Soulstorm and select, "Ultimate A: With Tyranids", and bam you will unlock Tyranids. :)
Enjoy the mod as it is more balanced AND playable. :) "
Should be lag on your side as it appears you always clicked post comment :P
More times said, more times heard, I guess. :p
I installed everything up until this point, but the 1.73.9 patch file isn't a recognised file type?
ah try using 7zip
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sweet god yes thank you
Big thanks to Ultimate Apocalypse Team! Nice job guys
"...the Chaos Sorceror can ONLY summon the Shrine to Khorne..." Wat? I thought Khorne don't like the izzibizzizappitzentchysorcery. By the way thanks for the changelog :)
Good appreciation xD.
Khorne doesn't care about summoning stuff. It's hitting your opponents with magic missiles and whatnot that he doesn't care for.
Champagne! :D
Sweet !
Seriously I'm quite happy with the looks of everything... Just have to try it out now !
I can't see the in-game changes you made to the Tau... For instance, the bodyguards' run option doesn't show up and the battlesuits' squad size is the same (3). I just played a quick game last night to try the changes out, and these are the things I noticed.
Both additions were made. I think you forgot to install the patch, bud after downloading. ^^
I did install it, I looked inside the UA.module file instinctively to see it wasn't necessary to modify the Tyranids line. BTW, in game there are Two different UA in the module manager, are they both the same, the second one having the tyranids, or is the only one on 1.73.9 the tyranids one ?
Played a game again, I can assure you the Fire Warriors bodyguards can't run.
What is it you call loadouts ?
( -> "* Broadside Battlesuit squad loadout decreased.") Broadsides didn't have anything available to buy...
You are correct that Bodyguards do not run as I "only" applied it to the THB version. Will be rectified in 1.74. But Broadsides do only come in 2.
As for the Tyranid mod in game manager, if you select "UA: With Tyranids", then yes it will involve Tyranids. You do not need to modify the .module anymore. :)
You've forgotten to fix the Wraithguard's weapons not appearing to the model
I've added an image about it to my profile page
They all appear fine and dandy for me. Ingame is what matters...
I'll check it ingame if it's possible
I can't select Tyranids in this version, please check.
Please reread requirements section. You can now select Tyranids within the game manager.
As stated in changelog, you have to activate the UA Tyranids trough mod manager. No need to edit files anymore. I had some trouble too and had to re-read maybe 4/5 times to understand. That's what happen when you watch without seeing XD Maybe that's a problem from my end however in the end I had to activate the module from local.ini. I got instant ctd when activating from game menu itself.
names arent appearing on unita in army painter for chaos. range 0008765 or something along the lines of that but it seem to be running ok
What language do you use to play UA?
English, oh and some of the add on races arent appearing anymore,Demons,etc
Jesus Christ, the Dark Eldar are friggin' overpowered.
Please leave your feedback on the forums. I disagree and your statement doesn't help fix anything.
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The Tyranid mod works fine, but when i try to activate the UA it's telling me "failed to activate" or whatever, I downloaded the mod from another mirror and redid the whole process over again but alas nothing. Anybody know whats going on?
Are you sure that you have the correct version of Tyranid mod? The last version is Tyranid Mod v0.5b2.
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I'm having the exact same issue.
HoHoHo! X-MAS gift from UA team many thanks!!
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I have a question, and whether returned the old regime disguise, as in the original Soulstorm.
I don't understand...
I mean the fact that the unit which is in Infiltration can attack, that here there is 1.72.7; and 1.73 and subsequent patches, units attack mode Infiltration can no longer; or will be special for this upgrade?
I mean what is the unit that is in Infiltration mode can attack, that here there is 1.72.7; and 1.73 and subsequent patches, units attack in Infiltration mode can not attack; or will be special for this upgrade?