This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
This update brings the Ultimate Apocalypse Mod to the latest public version of 1.88.73! New Tau fixes and unit + Quality of Life updates! This is a FULL version! FOR MORE INFO, PLEASE READ THE DESCRIPTION!!!!!
Thanks to jONES1979 for the original Objective Points Mod and to Kekoulis who continued the development, so that we can use his latest version in UA. Praise the Objective Points mod as UA and many other mods would not be possible without it!
Hello everyone! This upload is the release of the next version, version 1.88.73 Full! Including quality of life fixes, extremely bad gamebreaking bugs fixed, and more! See the full changelog here below:
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FULL
Acquire Full Installation download ► Mediafire.com
PATCH
Acquire the latest patch (latest update) ► Mediafire.com
REQUIREMENTS:
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- Ultimate Apocalypse Full Installation (1.88.73).
- Dawn of War - Soulstorm.
- At least 10 gigs of space on your computer. (Recommended) Minimal of 9.7 GB + Standalone faction mods.
- Tyranids 0.5b2
- Download Tyranids standalone mod if you do not have it.
- Inquisition Daemonhunters for Soulstorm is already integrated in UA! Thanks to jONES1979 and IDH team.
-OP MOD already being integrated into UA!
-FreeUI is optional when you want to play chaos daemons standalone.
INSTALLATION:
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Installation should be straight forward:
1. Download 1.88.72 file
2. Open the zip.
3. Extract all the files somewhere.
4. Run 1.88.72 installer.
5. Download Tyranids
6. Run Tyranids Installer
7. Done
(Useful Links)
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- Download Tyranids 0.5b2
- Use DOW Mod Manager version 1.5 (1.5 included inside installer)or greater
PROBLEM: INSTALLATION FAILED (Via crash to desktop upon starting game):
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- One possible solution would be you did not download and install any standalone factions.
- Another possible solution would be you did not put ALL files into the SS directory.
- Last and final solution would be you have a corrupted install. Try to download again from a different mirror.
- UA FAQ found here
Hint:
!!- = Must be done! (Most wanted)
* = Fixes.
- = Ideas not taken to effect yet.
> = To be included next version.
>> = To be included in future versions.
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Known issues:
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- Meanwhile some crashes were fixed, crashes will forever exist for DOW depending on your settings due to the performance of the old engine.
- UCS (tooltips and names of units and/or weapons/abilities/research)
- Some maps. Due to some fan made maps implemented, some may cause scar errors, lack critical locations, or fog. We hope to fix these issues or remove them.
- Some AI issues like the Sisters tiering/crashing.
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AI Changes:
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* Imperial Guard will field less Taurox
* AI resource rates were changed, Easy: 0.5x , Standard: 0.9x , Hard: 1.0x, Harder: 1.1x, Insane: 1.5x.
* Fixed bug with Orks AI when using increase army cap win condition.
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SCAR (Winconditions) Changes:
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* Added XV104 Riptide to the restrict titans wincondition list.
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Global:
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* Decreased the HP of all wall sections for all races. Also decreased the requisition cost.
* Again removed infiltration from all tank traps.
* Removed Tank Trap resistance against ranged damage on spawn. Ability apply to all surrounding structures still applies.
* Fixed Plasma Canons "explode on miss" event on projectile, which allowed projectiles to even shoot across the map.
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Chaos Daemons:
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* Increased damage of all horror squads (and commanders) against aircraft.
* Increased damage of all Daemonclaw Obelisks against aircraft.
* Decreased morale damage of all daemon minions as it was reported too much morale damage, especially from flying units and Furies.
* Decreased damage of minions by 5-10%, especially for Screamers which dealt 200 damage. Considerably decreased damage for screamers.
* Slightly increased requisition price of reinforcing daemons. This should make every one less click happy after deepstriking also.* Decreased price of Hellspawn by 250 relic points. 1,200 > 950 relic cost.
* Greatly increased the cost of mini warp storms surrounding Daemonclaw Obelisks. Cost increased from 220 power to 460 power, due to also relic resource increase.
* Reduced ranged damage protection from Daemonclaw Obelisks as they are more protective than standard UA base shields.
* Decreased FX useage for all structures controlled by the Chaos Daemons. Especially the Daemon Claw Obelisks.
* Decreased relic resource sacrifice rate for greater daemons choice from 6.5x to 5x rate.
* Increased relic resource sacrifice rate for minions choice from 1.5x to 2x rate.
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Chaos Marines:
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* Fixed a crash related to the Lord Of Change's ritual of the Sorceror. Decreased instant ability recharge to almost instant, 0.01x instead of 0x.
* Decreased the damage of Chaos Lord Terminator Reaper Canon.
* Cultists Worship ability recharge has been made global to alleviate a game breaking bug. Infinite stacking.
* Cultist worship ability modifiers doubled! (except for slaanesh movement speed)
* Increased Noise Marine squad loadout (max) by 1.
* Tactical Marine ranged damage increased by 20%.
* All banner bearer auras were changed so it can affect monsters as well.
* Raptors no longer can upgrade with plasma pistols
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Dark Eldar:
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* Removed infiltration from Tormentor Titans.
* Decreased the health of Void Raven Bombers and Fighters by 50%, making them the only stealthed infiltrated titans (to our knowledge).
* Decreased the cooldown and range of Instigator Titan teleportation
* Haemonculus Laboratory is now affected by the "Cities of Kommorah" endgame research.
* Fixed the Tier 2 listening post garrisson (requisition) resource rates.
* Heavily armored vehicles are now unaffected by Rekindle Rage, preventing huge balance issues with the Dais of Destruction.
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Eldar:
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* Removed Wraithguard Wraithcannon global range attack on attack ground.
* Fixed Titans being stealthed by normal Webway Gates
* Increased the cost of Webway infiltration research considerably.
* Removed ability for Eldritch Webways to infiltrate titans. Increased range of infiltration instead.
* Greatly reduced Eldar's Resource Matrix income when selecting Listening Posts whether enemy or ally, making it more balanced.
* Changed the Eldar's Resource Matrix from multiplicative to percentile. This helps make the income increase instead of exponentially increase.
* Decreased the health of the Revenant Titan by 3000 hp.
* Decreased the damage radius of the Revenant Titan's weapon upgrade by 7m from 17m.
* Decreased the damage of Falcon Grav Tank Brightlance.
* Storm Guardian Fusion Gun now requires Tier 2.
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Imperial Guard:
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* Increased the cost of the Techpriest Enginseer research
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Inquisition:
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* Economy was nerfed. Mixture of both worker and requisition/power addons are still valid to keep the faction Urban Territories interesting still, but at the same time more balanced.
* Increased price of Civilian Workers from 20 requisition to 35 requisition per unit.
* Workers take 20 more seconds to build from 45 seconds. Use research to decrease the time in which workers are made.
* Decreased the overall requisition and power gain from dedicated addons from 40% resource increase to 30%.
* Increased the build time per Urban Territory by 400%. It now takes much longer to field them.
* Decreased Psycannon damage of Grey Knight Purgators as it was too strong. Decreased it further against vehicles.
* Decreased the overall damage of the Nemesis Dreadknight's melee weapon upgrade against titan units.
* Grand Master cost time to build increased by 100%.
* Grand Master now costs 16000 requisition and 6000 power from 8000 req 3000 power.
* Deathcult Assassins now require Tier 1
* Adjusted Deathcult Assassin special attacks to match and balance the special attacks of the Sisters.
* Decreased damage of melta weapons (the expensive ones) by 10%
* Added Dreadnought Meltas to the Inquisition's meltagun weaponry.
* Vulture Gunships now requires tier 3 instead of tier 2.
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Necrons:
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* Flayed Ones movement speed increased.
* Increased damage and range of Necron Warrior Gauss Flayers
* Reduced damage and radius of Heavy Thermo Generator explosions
* Added all structures to the list of amplification auras. Increased radius to affect some structures.
* Added all infantry to the list of amplification auras, like Deathmarks.
* Allowed 4 researches to be chosen from the Amplification Generators, instead of 3
* Increased Nightbringer keen sight radius from 0m to 4m
* Necron Amplification: Power resource gain per amplication decreased from 1% extra power to .08% power.
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Orks:
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* Greatly increased cost time of Waagh Banner population addons.
* Increased cost slightly of Waagh Banner population addons.
* Removed Bigger Generator's ability to increase health of all vehicles globally.
* Cost of the Generator decreased. Reimplemented description.
* Decreased regen rate of Great Gargant's repair ability.
* Increased price of Da Biggest Waaagh Research from 1000/1000 to 2500/2500
* Decreased the damage of Grot Kannons by 15%.
* Increased the damage of Grot Zzzap Karts by 5%.
* Klan Nuddyfist was changed so it doesn't increase the health of titans
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Sisters Of Battle:
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* Capitol Imperialis now produces Incarcerators
* Krak Capitol no longer longer requires control radiuses to construct
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Space Marines:
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* Emperor's Armory FOR NOW has a limit of 2 to fix a majorly CRITICAL game breaking issue with this faction. This may change in the future.
* Conversion Beam damage decreased by 25%.
* Inferno Grenades for Legion Of The Damned were greatly nerfed as it applied way too much damage.
* Tactical Marine ranged damage increased by 20%.
* Removed Assault Marine Plasma Pistol ranged weapon upgrade. Makes no sense to have. Other ranged weapons applied to melee units will also be considered for deletion in the future.
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Tau:
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* New Unit: Breachers
* Fire Warrior weapons were swapped. Pulse Carbine is an optional upgrade, uses for applying suppression and firing on the move. In case the option is needed.
* Pulse Rifle main default weapon damage decreased as it was a tier 1 weapon. Now T0.
* Broadside Battlesuit railgun damage increased by 115%.
* Great Ion Cannon will not be able to fire its cannon until the addon is complete.
* Fire Warrior Shasui squad limit was set to 1. Free squad cap useage.
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Tyranids:
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* Swarmlord cost increased from 11000 req to 16000 req
* Reclamation Pool name was changed in the GUI to what it should be called. Instead of "Produces the power resource at a faster rate than other factions, but more expensive", when it should be called "Reclamation Pool"
Post your thoughts here on our new changelog page: Yourpart.eu
UA Release Details: Youtu.be
HOW TO INSTALL: Youtu.be
LORD! thanks for saving our lives
hot
THANK YOU !!!
Gee, thanksalot!
is there a torrent file for downloading this ?
(HOLY IMPPERIAL MUSIC AND NOISE)
THE EMPEROR HAVE BLESSED US THIS DAY
From the Yourpart.Eu
* Imperial Guard already received a massive Shack revamp in 1.9 so most of the issues listed are far outdated. The devs will fix some for IG if related to the new IG, but isn't a priority race to fix. Same for other factions (that I won't share xD).
And so
I have to cue. The song
It's Raining Men · The Weather Girls
A Question on Eldar warriors. I been think of this for sometime.
Do they get the debuff when use fleet of foot?
In normal game all Eldar unit that use this ability get a trade of fast speed but **** accuracy.
If I have the unit research it activate it forever. So i can't turn the ability off
Is this a bug?
I was not expecting an update for quite some time, and even though its a QoL update I see you snuck in a few new goodies for us to play with! Thanks, guys, you are Awesome!
Feature from chappel-barracks - "Play as Generic space marines" after "Grand promotion" from Sacred Artifact leaving no options to revive our Force Commander in terminator armor if he dies, and as result - missng/lost hero. It is any chance to fix it?
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Known issues:
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...
- Some AI issues like the Sisters tiering/crashing."
Pretty sure I already posted a solution to this no?
Moddb.com
After fixing the bunker AI as per my linked post I have since had no issues with crashes when running the unlocked Sister of Battle AIs
I approve of all the changes, but do you mind elaborating on why you're removing ranged weapons for melee squads? Plasma pistols do feel redundant, but flamers and meltaguns are definitely useful to a degree since it makes these assault squads better at harassing specific enemies.
It seemed to me, or the Terminators become smaller?
They became even shorter than the Tactical Marines. O.o
These are of course small details, but ...
Same issue with mutilators, smaller than their obliterator brethren.
And a little bug with a golden skull on the shoulder pad of Space Marines. The one that appears after researching a weapon. Now he is at his feet. Slides on the ground by itself.
plese torrent
!SEY !SEY
I wonder What tau breachers Looks like i haven't installed the Mod.
Would it be possible to make a torrent available for this file? I have made 3 attempts to download it, leaving it for several hours each time, but every time a network error would result in a lot of data being wasted. A torrent would make it more practical to download such a large file, as it has for previous versions of the mod. Many thanks.
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Guys, everytime i play and i finish a campaign scenario, then the game crash and i have i report "temp folder error"....Anyone has any idea how i can fix it?
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IG defence turrets don't turn into Punisher Cannons after the research is it a bug or will it be back in the next version. Keep up the great work
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I made a account just to say this, you are a sad ****** and I now know why people left your mod team. You keep buffing necrons to immortally retarded tiers of fire power. You nerfed the inquisition which was one of few factions that could take them in tier 5. I hope to ******* god your mod burns. You buffed the broadside suits when they were already OP. I legit am pulling from patreon along with my 6 friends. Until you stop ******** on Humans, Eldar and ******* Orks with senseless greater good fanboy ******** and necron bullshittery your mod is toast.
Oh and never forget the fact the necrons can spawn about 8 great pyramids and just constantly nuke your base no matter what. Yeah that's some real balence right there. But watch this modder and his e-***** will shill that it's ok. I finally said what a entire discord and YouTube comment section has been reeling to say. I also heard you got busted with DE being busted and people called you out HARD but now all of the sudden they're nerfed. NERF THE **** out of the necrons and stop power creeping tau, they are retardedly OP as is. And tbh DE shouldn't be able to crank out tons of super weapon towers either but they do it at a much slower rate. The Necrons, a SLOW faction can plop their super weapons faster then every faction. Nerf them dude or this community is about to get toxic. I'm just the tip of the ******* iceberg. But what do you care all you do is get shekels off ******* patreon and sit at home so it isn't a big deal to you.
You must live a sad existence
You just don't get it, do you? Necrons are supposed to be the strongest faction late-game (representing the fact that their technology has been fully awakened), but weakest early game. Also is it really necessary to personally insult the mod author, do you realize how much work has went into this mod over all these years? Also from what i've witnessed this community isn't that toxic at all, with the exception of you and a few others who clearly has anger issues.
Necrons early game isnt long enough.. people just cross their fingers and speed through it.. mean while races like daemons and sisters kinda fall off hard, but i see hope for sisters it seem like they are at least getting new stuff, daemons havent had a new unit since Angron was added.............. But i feel most complaints are comming for people who play SM and mostly IG religiously so their since of balance should be taken with a heavy gain(s) salt.
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I have a lot of trouble understanding what the "Living Metal" research for Necron Amplification Generators does. It says +200hp, but I don't see any health increase for my units?
Im having crashes when start a map.
I'm found out that when ever I played the Chaos trench map I always crash to destop. Pls fix this.
Hey ! I have a real issue with textures, either they don't appear or they are really flawed (wrong color, or trees shaped as square for instance)
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