This summarizes my first three maps, which also got a rework and are accessible through a (very) nice hub (~20min per map). Use ZDHTP or similar, as well as LTP5.
REQUIRES ZDOOM-DHTP or the Doom HD Textures And Sprites Pack. The Liquid Texture Pack is extremely recommended!
Compatible with Project Brutality and Visor mods like Nekos HUD or UDV.
The trilogy consists of (check this link for screenshots):
All maps got a rework, they last about 20-25 minutes each.
Please enjoy this with these fantastic mods:
Any constructive feedback is appreciated. And please do report game breaking bugs if any occur ;)
Latest Updates:
- a nice script in the blood room of the first map (temple of doom)
- an in-game music player (prev/next track, mute, vol +/-) so you can always choose yourself what you rip and tear to
- switch textures in "Dungeon of Despair" now work with most hires texture packs (DTHP PBR included)
- switches in spinning room & sewer towers didn't work due to an editing error, which now has been fixed
- fixed some raising & lowering sectors in "Dungeon of Despair" not working correctly in the sewer section
- improved switches of final tower section in "Techbase of Terror"
Credits:
...go out to the wonderful artists David Gurrea and llexandro for their beautiful artwork - I would have been lost without those textures.
Same for the effect spawners & tutorials from realm667.com - they also provided a great deal of help, same as the forum guys from doomworld and zdoom.org (and freesound.org for some audio).
BIG sorry for the bug in the last version :(
Hm... Various missing textures along with sprites as for me...
Did I missed something? :C
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Cool wad!