Welcome to Fort Oasis, an island filled with mystery and a horrid history waiting to be uncovered. Our 2nd Open Alpha includes 2 of 6 levels that will feature in the full mod and is roughly an hour in duration (depending on how you play)
Welcome to Fort Oasis, an island filled with mystery and a horrid history waiting to be uncovered. Our 2nd Open Alpha includes 2 of 6 levels that will feature in the full mod and is roughly an hour in duration (depending on how you play)
It has been a bumpy ride with many ups and downs. We have been fortunate enough to have a dedicated enough fan base to keep pushing us along and for that we are forever in your debt!
We hope you enjoy what we’ve been working on.
But the road does not stop here, there are still many more milestones to conquer, and we hope you follow us on this journey.
A few things to note:
- This release is still in Alpha. A lot is yet to be optimized and there will be a couple of bugs here and there
- We’re still polishing up a lot of stuff here, so nothing you see is considered final
- The mod requires GZDoom to play, the latest version is recommended
- The mod requires doom2.wad to play, we’re still working on stand-alone IWAD configurations
- Some story elements are excluded (wall messages, some level placed letters, etc)
We hope you have fun playing the Alpha, please let us know what you think!
Don't forget to follow us!
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gzdoom
Execution could not continue.
Script error, "tc_super_alpha02b.pk3:actors/leaves/actions.txt" line 1:
Tried to register class 'LeafSpawner' more than once.
A lot of (G)ZDoom mods require the latest dev build of their respective source port to work at all lately. Shame in all honesty. I can't even play GZDoom 2.2 without it crashing upon startup. ;_;
Hey st1x51,
Are you able to chuck me your GZDoom log and version to my email at wadaholic@gmail.com?
I believe it may be something other than the leafspawner error that is causing it to not launch. I believe the version I've been testing on of GZDoom was released sometime last month, but I'll have to double check.
Hello,my friend.Its problems with last 2.4,on 2.3 all good)
Dang, it is a legit issue that I'll need to fix.
Hotfix coming this evening, but you'll probably be safe in the meantime playing it with 2.3.
i have last build
from
Devbuilds.drdteam.org
I was having the same issue as you with the latest nightly build. Go the latest stable instead (2.3.2 released Jan 10) it works.
big thanks,with 2.3.2 all good))
Awesome, Alpha 2, It's been long :)
Works great over here! Thank you for this wonderfully horrifying experience! I love it!
Very beautiful, even if I repeat myself!
Pressing the inventory key during the intro cinematic causes the blackout to disappear, and the text to continue over the gameplay until finished.
Cheers! Will fix before the final release.
I've been sneakily using this to skip the intro cutscene during testing :3
Same here. XD Worth mentioning... Try killing the ebbs with bfg rounds and playing "Staying Alive" over top of it. Worth it. I know, it's irrelevant and is not something anyone should do... but it's really funny.
Doomsday Engine could be better no ?
HOW the soding hell is the possible
Oh. My. God. It's really awesome! Waiting for the final version))
Wait, there's gonna be a stand-alone version of this? Because if so, that's cool as heck.
I think I just died and went to mod heaven....:D
You deserve a medel.
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Is it 3D?
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