This full version has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest full version.
OUTDATED, PLEASE DOWNLOAD THE NEW FULL VERSION! This will be the first public release of The American Civil War Mod: Revived! Please read the front page description or see below for installation instructions, changelog, and some tips for playing the mod. If you experience any problems with installation or playing the mod, leave a comment and I will try to help you through it.
- Download the winrar file to your desktop, or wherever you want.
- Extract the mod folder, "The American Civil War Mod Revived", to C:\Program Files (x86)\Steam\steamapps\common\MountBlade Warband\Modules
- Start Mount and Blade: Warband and select, "The American Civil War Mod: Revived", from the drop down menu.
- That's it, play the game and enjoy!
- The gameplay of the mod is best suited to playing as a commander, because there is no option to enlist with a general, except for the native way of entering into a mercenary contract. I kind of edited the dialogue to make that the same as enlisting in the army, but it's not perfect. You are better off just recruiting whichever side's soldier's you want, building an army, and then start fighting whichever side you choose to fight against. Keep attacking enemy parties and eventually you will be offered an "officer's commission", or you can request one from the highest ranking general.
- I recommend that you have cheat mode activated. You will most likely need the ability to teleport on the world map, due to the issues with the camera.
BIG NEWS! I have fixed the map camera! Here is how to fix it yourself for now, I will include the fix in the next patch so you won't have to keep doing it yourself every time you want to reinstall the mod.
Step 1: Go to C:\Program Files (x86)\Steam\steamapps\common\MountBlade Warband\Modules\The American Civil War Mod Revived
Step 2: Open module.ini with notepad
Step 3: you will see the following at the top:
map_min_x = -180
map_max_x = 180
map_min_y = -145
map_max_y = 145
Change all those numbers to 500. Save and close notepad.
Step 4: Start the game and play. The fix is save game compatible, so definitely good news.
A very big thank you to DarthKiller, for providing me with the information I needed to figure this out.
- Tournaments are not finished and bugged. It is something left over from the dead mod, and it hasn't been worked on yet. Tournaments can still be played through and won, but it is not a feature anywhere close to being finished. You can still earn a banner through a successful military career, or by choosing to be born into a wealthy family in character creation. Thank you to the community for making me aware of this post-release, I had forgotten to include the problems with the tournaments in the list of tips and currently known issues.
- Some of the randomly generated maps are honestly terrible. If you start a battle and the map is trash, I recommend using the cheat mode to teleport, let the enemy go a little bit, and teleport back to them, so a new map will generate.
- DO NOT fight in villages. There is a variation of one of the maps that is a fortified village, and the ai cannot navigate this terrain well at all. There is also a gate that you always have to destroy to get access to the outside of the village, where all the enemies are. Some of the village maps are fine, but this one that I'm referring to is so bad to play on, it's virtually unplayable, so I strongly recommend that if you plan to fight in a village, you save beforehand and see if you will be playing on that map. If so, use the cheat mode to teleport away from the village and fight the battle elsewhere.
- SAVE OFTEN! Especially before combat! When you are knocked out, even if nobody goes down except for yourself, you will see in the casualty report that half the party or more is dead or wounded. Getting knocked out is basically a disaster every time, so you will want those saves to start over your battles when you lose.
- Combat is deadly! Being shot once is enough to kill you, or take away the vast majority of your health. Be careful with your life.
- Sometimes there is a bullet with your name on it, and you will be shot seemingly out of nowhere. Sharpshooters can be particularly annoying sometimes, but they wouldn't be sharpshooters if they weren't accurate at a distance. They are not so accurate as to be perfect shots, but if anyone is going to hit you from long range, it will probably be one of them. So once more, I would strongly recommend that you save before combat, just in case you are shot, because it really can be a nuisance to be enjoying the battle and doing well, only to be sniped out of nowhere.
- Skirmishers, marksmen, and sharpshooters are the most accurate riflemen available to both sides. They are good to have spread out in front of your main battle line as a screening force. They are best suited for long range combat and are vulnerable to cavalry if left unprotected.
- Survival requires skillful use of soldiers lives. Keep them alive, and use cover. You can have them shoot over a hill and bring them back behind it to reload, for example. Keeping men in the open is generally a bad idea.
- Do not rush out blindly into combat, you WILL be shot. Strategy has a key role in this mod. Blindly charging enemy lines is not going to work.
- Maneuver and flanking are highly advantageous. If you can get your battle line close to the enemy, and are able to open fire on them before taking many casualties yourself (preferably none), you will devastate their lines.
- Ammunition is not unlimited and that goes for both you and the enemy. It might seem like the shooting can go on forever, but watch, eventually the men run out of ammo and will go into melee mode.
- Do not underestimate the power of cavalry, but do not overestimate them either. A skillful cavalry commander can lead his troopers on the flanks and behind the enemy, to harass their lines with his men's revolvers and carbines. If executed well, a cavalry charge can also wreak havoc on the enemy.
- Cavalry are highly mobile and versatile, however, they are just as vulnerable to enemy fire as soldiers fighting on foot, and if their horse is killed or wounded under them while they are far from friendly lines, they face a very slim chance of survival.
- A cavalry charge made head on, directly into enemy lines, will usually end in disaster. Charge from the flanks or behind, and when the enemy's focus is not on you.
- Dialogue more appropriate to the time period (mostly done)
- Redo character creation choices (done)
- Redo troop trees (done)
- Redo troop equipment (done)
- Redo outlaw faction to be more in line with the civil war atmosphere. (done, but not completely satisfied)
- Redo mercenaries (done)
- Redo mercenary dialogue (done)
- Replace all music (done)
- New musket firing sound effects (done)
- New menu screen pictures for all events and locations (done)
- Remove medieval items (done. left a few native items that can pass as period appropriate,
such as axes, hatchets, bows, arrows, and some clothes)
- Add civil war items to the marketplace (done)
- Character creation stories replaced with civil war era stories (done)
- Give generals clothes in halls (done)
- Change banners (mostly done, some generals may use the wrong flag though)
- Force war between all Union and Confederate armies (done)
- Force friendly relations between armies of the same side. (done)
- Change NPC companion stories and equipment (done)
- Change NPC complaints and comments (done)
- Change NPC king support dialogue to presidential support (done)
- Change denars to dollars (done. there might still be a few scattered references to denars in the dialogue)
- Replace all references to marshall, lord, lady, or any other medieval title (done. may still be a few scattered references)
- All generals names include their rank (done)
- Fix missing cavalry boots (done)
- Make sure all infantry have melee (done)
- Change guild master dialogue (done)
- Rename towns/cities/forts with outdated or wrong names (done)
- Edit descriptions for towns/cities/forts (done)
- Change equipment for farmers and town/village walkers (done)
Are any of the items from native still in here? i always use the steel shield for gunpowder mods (this, l'aigle, the chile mod, etc) maybe not historically accurate but keeps the stray bullets away
The only native items I left in the mod are the one's that are still appropriate to the time period, such as axes, hatchets, knives, bows and arrows, and some clothes. If you would like a steel shield in your game, you can add one to your starting inventory with "Morghs M&B WB-WFAS Editor". It's very easy to use, and what you want to do isn't difficult at all. Give it a shot and let me know if you need any help.
Wow, I'm glad this mod came back. Played the first one ages ago and thought the mod was dead. Very happy you brought this back King85!
I am glad you enjoy the mod! It's also nice to hear you still remember the old mod too, I am happy to bring this back for everybody out there who always wanted something like this.
This is the product of months of close personal care, and even a few sleepless nights, done purely out of passion for the project. I also wanted to get the first release done quickly and in secret, so it would not become another one of those over hyped, forgotten projects. It's good to hear you are enjoying it so far!
epic. and will we need WSE in the future?
For now, I don't have any plans to use WSE with this mod. However, if I find it's necessary in the future to use WSE in order to get new features in the mod or fix some of the problems it has, then yes, it will be necessary in that case. But for now, no you won't need it, nor will you need it in the foreseeable future.
Just realised some of my soldiers dont have shoes; I'm not sure if this is a special feature for the Confederates
Yes, actually, it is! I wanted the Confederate soldiers to have a chance to spawn without shoes, as shoes are known to have been quite the hot commodity back then. Many people have heard the story of how the whole battle of Gettysburg started because of Confederate soldiers encountering Union soldiers, while looking for shoes.
I'm sure you've noticed, though, that their legs kind of stick out of their pants, and it doesn't look very pretty. That's something else that I would like to work on. I imagine the best solution would be to have a separate footwear that just looks like bare feet. The only problem is I have no experience at all with creating new items and putting them in game.
If you, or other people find it to be taking away from the experience and would prefer all the soldiers to have footwear, I can make and release a hotfix to give them all shoes, no problem.
Do you think you can decrease the numbers of farmers and remove the walls from village battles? I've lost fights solely because of the village battles because AI doesn't know where to go and is just walking in place because of the walls
I apologize, I should have made that problem more clear on the mod page, I added it to the tips and current issues, however I'm sure not everyone has seen it yet.
I am aware of the issue with that one farm map, it is frustrating for me as well. For now, I would recommend just avoiding fighting at farms, or save before you do and see if it is that one map that has the problems with the walls and ai pathfinding.
In order for this to be fixed, I will need to educate myself about making and editing scenes in M&B:WB. Or, if someone with more knowledge and skills on the subject than me would like to volunteer their service, that would be most welcome.
In regards to the actual amount of farmers that fight in those battles, I don't know how to change that. It might be the same way I change the amount of soldiers in ai armies, and that is something I am still researching how to get done. Of course, any good samaritans out there who already have the knowledge and/or skills available and would like to help the project move along are always welcome to contribute. Even providing instructions so I can do it all personally would be a huge help.
ok
what if you make village battles have random 2 story buildings that you can enter and snipe from like guerilla partisans?
It's honestly not a bad idea, but I imagine the ai won't be able to navigate the buildings very well, if at all. I was thinking that if I learn how to do scene editing, I would want the broken village scene to be replaced by a farm scene, with fields, orchards, fences and some scattered buildings. I can perhaps make those farm buildings the kind you can go inside of, but I can't guarantee the ai will be smart enough to use them.
Wishing you a merry Christmas and a happy new year!
Merry Christmas to you as well. I'm not sure if someone has already told you that the camera in campaign map is not able to reach all the way to Canada and unfortunately for me E. Lee decided to give me a Town and village that is located in Canada. And will you add Mexico and other minor nations in the future?
The camera issue has thankfully been resolved, please read the article about it, or look in the summary for instructions on how to fix it for yourself until the next patch is released.
Also, good news on the scene editing. It wasn't as hard as I imagined to fix the village scenes. I have successfully removed those pesky walls and will continue to visit locations in game, to make sure the scenes are all playable. Unfortunately, most of the building are not able to be entered, and the ones that are, are quite boring inside. The scene editor is not a very amazing tool either, it is very limited and requires a lot of time and effort to get things done. Something as simple as creating a wheat field or an orchard will take a long time, simply because there is no way to copy and paste props and plants, and you are therefore forced to manually place each and every little thing.
I do not intend to add any other nations right now, the concept for this mod is meant to focus on the civil war itself, and the player is meant to be an officer raising a company of volunteers to fight in the war. That's the only way I can think of that the systems in place in M&B:WB, such as serving under mercenary contracts and swearing vassalage, can be made to suit to a civil war atmosphere. Once I get freelancer into the mod, then people can start to roleplay as enlisted soldiers. In my opinion though, being in command is more fun and suits to the gameplay better, but who am I to tell someone how to have fun with the mod? :)
How do i send images? I just got some sort of error about something; this is what it said:
SCRIPT ERROR ON OPCODE 1677: Invalid Map Icon ID: 191; LINE NO: 20:
At Script [243] create_kingdom_hero_party.
At Script [243] create_kingdom_hero_party.
At Script [243] create_kingdom_hero_party.
At Script [243] create_kingdom_hero_party.
Can you maybe upload the image and send me a link? You could even put it up here, on moddb, and just take it down later, when you don't need it anymore.
Did you make any changes to the mod? Where did you experience this error? What triggered it?
idk all i did earlier was remove shaders. here is link Cdn.discordapp.com
Please excuse my ignorance, but I don't know what it means to remove shaders. That might be your problem right there, if it's the only thing you changed.
Does the error prevent you from playing the mod? Does the error message pop up more than once? When did it first happen and what were the circumstances surrounding it? For example, did you load up a save and the error appeared immediately? Did it occur later on, after you moved on the map? The more information you can provide about this error, the more we can narrow down where this problem is originating from.
Shaders make your game look different.
before I removed shaders:
Cdn.discordapp.com
after I removed it: Cdn.discordapp.com
and the error popped up when i was moving around on campaign map
Ah ok, I see. Your game normally looks like the first photo? That's strange, it seems like there is something wrong with the game in that picture. The second photo appears to be what the game is supposed to look like. You shouldn't have to do anything to get the game looking like the second photo.
Does the error constantly pop up while you are playing or was it just one time? When does the error first appear? As soon as you start moving, or is it random? And did you ever get the error before you removed the shaders?
It appeared just one time. It appeared when I patrolled around the other side of the bridge near Richmond. I never got that error before. Also, I told you the error because I'm not sure if it means I'm missing some sort of texture that is crucial for the game
someone told me that the error probably means the game failed in creating a lord's party
If you can still play the mod normally, and you don't notice anything else wrong so far, it's not something crucial for the game. Does the error reoccur at all?
It's possible the error might have something to do with the handful of broken factions in the game. You may have noticed them when you start a new game, and you get notifications about them being eliminated.
If all else fails, back up your saved game, delete all the mod files from your modules folder, and then reinstall the mod from the winrar package. That should give you a fresh start and fix anything that may have gone wrong, and since nothing in the mod's files are different, your save should still work.
How do you back up a saved game?
Also what if you give factions unique units? For the Union they get the fighting 69th that comes from the infantry tree, while for Confederates they get Terry's Texas Rangers that use the Spencer carbine and come from mounted infantry tree
You can find your save game files here:
C:\Users\your name\Documents\Mount&Blade; Warband Savegames\The American Civil War Mod Revived
There will be a file called sg00.sav, copy that to the desktop or wherever you can find it again, and then you can delete the mod and reinstall it. After you reinstall the mod, you can place your save game file back in the same folder.
I could add the unique units to the mod, but they wouldn't be very unique in how they actually play ingame. There isn't any other repeating weaponry in the mod, except for the Henry rifle, so I can't make a good representation of Terry's Texas Rangers, or any other unit that was equipped with Spencers. The 69th NY would actually be more easy to include, they would just need the sprigs of evergreen in their caps.
The only problem with adding specific units to the mod, is that the troop trees would get way too big with all the different units, and it wouldn't make sense to get battle experience and then upgrade to a different unit. That's why I had originally made the decision while creating the troop trees that all the soldiers will not be tied to specific units, because they should be your soldiers in your unit. The battle's aren't large enough to appreciate all the different units anyway, it is better to simulate a small scale engagement where you command your own company sized unit. I leave it up to the player's imagination to roleplay as whatever unit they desire, that is why the soldiers are just volunteers and regulars with different tiers of veterancy.
The only two specific units in the mod are the lancers, and that is only because lancers in the civil war were actually pretty rare and only a couple of units used them. I felt including them in the mod was a good addition because they have a unique weapon, compared to the other cavalry units in game that use revolvers, carbines and swords. I will also be giving lancers revolvers in the coming patch, because they do not have any other secondary weapon and that makes them effectively useless when they are dismounted.
Is there battle continuation?
Unfortunately, no. However it is a feature I would like to include in the future. Thank you for reminding me about that actually, I am going to add it to the list of the future plans for the mod. I will be making an article with a more official statement about the future of the mod in the near future, so stay tuned!
Thank you guys for remake this mod love the Us civil war Happy Holidays.
Thank you for playing! It is a great joy to know that others are having fun with the mod. Whichever holiday you celebrate, I hope you have a good one, and have a happy new year. :)
Gun sounds very loud, when i first started I was underwater, and had vanilla clothing on. Plus I couldn't look up towards Canada. Also there is no option to ask the troops to fire at command. But overall, thank you for bringing back the project, I hope this criticism on the mod as it's current stage will help you focus on what to work.
Thank you for your feedback! When people tell me the things they have found wrong with the mod, I know exactly what I need to work on, and already people have found things I wasn't aware of before. So yes, absolutely it is appreciated and it is very helpful. I may not always have a solution, but whatever is within my power to get done, it's going to happen.
I only ask that people read the list of currently known issues before they report a problem with the mod, so they don't have to type up a message to me about something I am already aware of.
The gun sounds are something I find to be too loud as well, I am going to keep working on that. The recordings were originally too quiet and I amplified them to sound more realistic, but some are more loud than others, and the one's that are too loud, are a bit much on the ears. So I am going to put some time aside to take a good listen to all of them and make the volume more comfortable to listen to.
Please check the article about the camera fix, you can fix the camera yourself for right now and I will include this in the next patch.
Some of the places where you start the game are messed up, I am aware of this but forgot to list it in the issues. Thank you for reminding me about this problem! Finding a solution for this will be tricky, however. I will see what can be done.
The next patch is going to include new formation and fire orders. Keep an eye on the mod, there are good things to come in the future!
Hey, when I started I selected Nashville and when a spawned in I had a shield and gun and I was in the water will that be fixed in the next patch or will it have to wait?
Hi there, I am looking into how to fix the issues with the new game spawn locations. At the time of me writing this comment, I have not yet found a solution, however I have been making good progress with doing scene editing for the mod, which I believe will lead me to finding the answers to fixing the new game spawns. I can't guarantee that the fix will be in the next patch, but if I can find the information I need to make a breakthrough, then it will get done.
EDIT: I have some great news, I found out how to fix the new game scenes and the spawn points! They are going to be much better now, and will be in the next patch.
And in regards to the starting equipment, I think the game gives it to you automatically, I did not include them in the players starting inventory. There is chest nearby every new game and you can find civil war clothes and weapons in there.
ok thank you and i'm glad you found a fix for the issues this mod has so much potential
I just want to thank you for putting time into making a mod like this, Merry Christmas!!!
Thank you, it is very much appreciated! Merry Christmas to you too, and have a happy new year! Stay tuned for the new patch coming soon, it's going to be a good one :)
so like what are your plans for this mod do you plan to update the map at all and add more scenes or add more unit formation and smarter AI or is it just bug fixing and minor tweaking
There's a new patch coming soon. I have revealed in the comments most of what it will include, but there will also be a few pleasant surprises. The patch will come along with an article that will elaborate more on the future of the mod, as well as some other relevant things.
british canada all native khergit troopss
Hi, that is done on purpose. There are no assets for British Canada, they are essentially a faction in name only. There is a problem with them starting every new game being at war with the Army of the Potomac, so I took away all the equipment from lords and troops to try to encourage them to lose the war quickly and mitigate the damage they are capable of.
I did not change the names for the same reason, there's no assets for that faction, so there isn't really much point to going through the trouble of doing all the research, making a troop tree and naming lords, other than to avoid seeing khergit names in the mod.
Dear Author King 85.
Download link since to be deade. Error network that is strange I have already downloaded many mods from this page.
Thanks
Hey thanks for making me aware of this. I don't know what is going on, this is very strange. Maybe moddb is having issues right now. If the problem persists, I will need to see what happened and why the link is broken now.
Hello again, just want to let you know and anybody else who reads this, that it was in fact a problem with the moddb website, and the download link is working.